Move some things around to prepare for multiple pipelines
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@@ -28,13 +28,13 @@ typedef struct {
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VkDeviceMemory depth_img_mem;
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VkImageView depth_img_view;
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VkFramebuffer framebuffers[MAX_FRAMES_IN_FLIGHT];
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VkShaderModule vert_shader;
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VkShaderModule model_vert_shader;
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VkShaderModule frag_shader;
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VkDescriptorSetLayout desc_set_layout;
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VkDescriptorPool desc_pool;
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VkPipelineLayout pipeline_layout;
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VkRenderPass render_pass;
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VkPipeline pipeline;
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VkPipelineLayout model_pipeline_layout;
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VkPipeline model_pipeline;
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VkCommandPool cmd_pool;
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VkCommandBuffer cmd_buf;
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VkFence in_flight;
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