Adjust light direction and view angle
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@@ -1,7 +1,7 @@
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#version 450
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float ambient = 0.05;
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vec3 light_dir = normalize(vec3(2, 1, -1));
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vec3 light_dir = normalize(vec3(2, 2, -1));
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vec3 base_colour = vec3(1.0, 0.94, 0.8);
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layout(location = 0) in vec3 frag_normal;
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