Pre-multiply V and P matrices

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Camden Dixie O'Brien committed 2025-10-04 14:10:00 +01:00
1 parent e7f4f4b51d
commit 2cf4f6832d
5 files changed
+21 -25

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+12 -9
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@@ -12,7 +12,7 @@
#define DT (1'000'000 / 60) // Assume 60 Hz for now
#define LIL_GUY_COUNT 2
#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
static void
key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)
@@ -59,11 +59,10 @@ int main(int argc, char *argv[])
const vec3_t cam = { 0, 4, -8 };
const vec3_t tgt = { 0, 0, 0 };
const vp_t vp = {
.view = mat4_lookat(cam, tgt, (vec3_t) { 0, 1, 0 }),
.proj = mat4_perspective((float)W / H, PI / 8, 0.1, 100.0),
};
mat4_t transforms[] = {
const mat4_t view = mat4_lookat(cam, tgt, (vec3_t) { 0, 1, 0 });
const mat4_t proj = mat4_perspective((float)W / H, PI / 8, 0.1, 100.0);
const mat4_t vp = mat4_mul(proj, view);
mat4_t transforms[NELEMS(gpu_models)] = {
mat4_mul(
MAT4_TRANSLATE(1, 0, 0),
(mat4_t) {
@@ -96,9 +95,13 @@ int main(int argc, char *argv[])
animation_update(&anim, &model, DT);
const mat4_t *bone_matrices[]
= { anim.bone_matrices, anim.bone_matrices };
gpu_render(&gpu, vp, 2, gpu_models, bone_matrices, transforms);
const mat4_t *bone_matrices[NELEMS(gpu_models)] = {
anim.bone_matrices,
anim.bone_matrices,
};
gpu_render(
&gpu, vp, NELEMS(gpu_models), gpu_models, bone_matrices,
transforms);
}
// Clean up