GPU FRACTAL RENDERER While I've definitely made fractal renderers before, they'd all been CPU-based. Since I'm learning Vulkan right now I figured it would be a good time to give a GPU-based one a try. I'm glad I did because it was very fun indeed. It uses GLFW and Vulkan, so you'll need the development libraries for these. You'll also need a GPU that supports double precision shaders. To build and run: ./build.sh && ./gpu-frac
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