Write a README

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Camden Dixie O'Brien 2025-01-17 14:57:29 +00:00
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GPU FRACTAL RENDERER
While I've definitely made fractal renderers before, they'd all been
CPU-based. Since I'm learning Vulkan right now I figured it would be
a good time to give a GPU-based one a try. I'm glad I did because it
was very fun indeed. It uses GLFW and Vulkan, so you'll need the
development libraries for these. You'll also need a GPU that supports
double precision shaders.
To build and run:
./build.sh && ./gpu-frac