diff --git a/README b/README new file mode 100644 index 0000000..0f37449 --- /dev/null +++ b/README @@ -0,0 +1,12 @@ + GPU FRACTAL RENDERER + +While I've definitely made fractal renderers before, they'd all been +CPU-based. Since I'm learning Vulkan right now I figured it would be +a good time to give a GPU-based one a try. I'm glad I did because it +was very fun indeed. It uses GLFW and Vulkan, so you'll need the +development libraries for these. You'll also need a GPU that supports +double precision shaders. + +To build and run: + + ./build.sh && ./gpu-frac