3.1 KiB
Development Log
Initial Project Idea and Planning
I decided to make a basic symbolic differentiation engine. The essence of this is that you can provide mathematical expressions as input, and the program can compute the derivative of them. For the sake of simplicity, it will be command-line based, so its input and output will both be text. An example interation might look something like:
> 2x^2 + 3x
4x + 3
> x^3 - x^2
3x^2 - 2x
Architecture
The program will have three major components: the reader, which will take user input and parse it into a convenient internal representation (generally an AST of some kind); the solver, which will transform the input expression into an output expression; and the printer which will format output expressions back to human-readable text. This is essentially a standard architecture for a simple interpreter.
The reader will be composed of two passes: a simple state machine lexer to tokenise user input and a parser to build an AST from the tokens. For simplicity here, I will only be supporting basic latin characters in UTF-8 (i.e. ASCII-compatible text).
Since I am only implementing differentiation, the solver can be relatively simple, consisting of a pattern-matching loop with an accompanying ruleset.
The printer is the simplest of the three components and will consist only of a procedure to walk an AST and emit a serialisation of it equivalent to the input language.
In addition to the major components, a harness will be needed to tie them together and handle errors. This will be in the form of a simple REPL (Read Eval Print Loop).
Implementation and Testing Strategy
I'll begin by implementing the reader and printer, as this will allow me to get to a working end-to-end demo as quickly as possible by initially skipping the solver and simply printing the input expressions unmodified. This will then enable easy and fast iteration when implementing the solver logic.
I will be writing a suite of unit tests to accompany every module of the system, following a TDD (Test-Driven Development) methodology. This system is quite simple and well-defined, so the advantage of TDD (as opposed to writing tests after-the-fact) is probably relatively minimal here, especially since it will not be being modified or maintained after its initial development and will not be being worked on by multiple people, but the practise will be beneficial regardless in tightening the feedback loop of the development process and ensuring that the code is structured to be amenable to testing. If I have time I'll also implement some automated integration tests to verify end-to-end functionality.
I'll be using Rust as the implementation language, as I am fairly familiar with it and it is well-suited to such tasks. In addition, its strong type system and borrow checker are useful in catching many classes of bugs at compile time and it has unit testing support provided in the base language, which is convenient for doing TDD.
LLM / AI Usage
I will not be using any LLM coding assistants for this project.
