Add PD controller to balance pendulum
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18
main.c
18
main.c
@ -14,6 +14,9 @@
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#define CART_HEIGHT 20
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#define MASS_RADIUS 10
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#define A_KP 60.0
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#define A_KD 20.0
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typedef struct {
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double s, ps; // Cart displacement
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double a, pa; // Pendulum angle (from vertical)
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@ -48,6 +51,18 @@ static void update(state_t *s, double dt, double k)
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s->pa += dt * pa_dot;
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}
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static double control(const state_t *s, double dt)
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{
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static double prev_a = 0.0;
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const double err_a = s->a;
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const double deriv_a = (err_a - prev_a) / dt;
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const double out = A_KP * err_a + A_KD * deriv_a;
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prev_a = err_a;
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return out;
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}
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static void render(SDL_Renderer *r, const state_t *s)
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{
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static const double sf = SCENE_WIDTH;
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@ -117,7 +132,8 @@ int main(void)
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goto quit;
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}
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update(&state, dt, 0.0);
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const double k = control(&state, dt);
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update(&state, dt, k);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderClear(renderer);
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