Move rendering functions to own module
This commit is contained in:
@@ -13,6 +13,7 @@ add_library(batomorph
|
||||
src/ff.c
|
||||
src/material.c
|
||||
src/obj.c
|
||||
src/render.c
|
||||
src/rng.c
|
||||
src/vec3.c
|
||||
)
|
||||
|
||||
9
demo.c
9
demo.c
@@ -1,7 +1,5 @@
|
||||
#include "camera.h"
|
||||
#include "ff.h"
|
||||
#include "obj.h"
|
||||
#include "rng.h"
|
||||
#include "render.h"
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
@@ -64,15 +62,14 @@ int main()
|
||||
rand_obj(objs + i, &rng);
|
||||
|
||||
img_t img = { .pix = pixbuf };
|
||||
camera_t camera
|
||||
= camera_init(camera_pos, target, FOV, W, H, SAMPLES_PER_PIXEL);
|
||||
camera_t camera = camera_init(camera_pos, target, FOV, W, H);
|
||||
|
||||
const scene_t scene = {
|
||||
.sky_colour = sky,
|
||||
.objs = objs,
|
||||
.obj_count = OBJ_COUNT,
|
||||
};
|
||||
camera_render(&camera, &scene, &img);
|
||||
render(&camera, &scene, &img, SAMPLES_PER_PIXEL);
|
||||
|
||||
ff_write(STDOUT_FILENO, img);
|
||||
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#ifndef CAMERA_H
|
||||
#define CAMERA_H
|
||||
|
||||
#include "img.h"
|
||||
#include "scene.h"
|
||||
#include "vec3.h"
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -10,14 +9,10 @@ typedef struct {
|
||||
vec3_t pos;
|
||||
vec3_t pix_origin, x_step, y_step;
|
||||
uint32_t img_width, img_height;
|
||||
unsigned samples_per_pixel;
|
||||
} camera_t;
|
||||
|
||||
camera_t camera_init(
|
||||
vec3_t pos, vec3_t target, double fov, uint32_t img_width,
|
||||
uint32_t img_height, unsigned samples_per_pixel);
|
||||
|
||||
void camera_render(
|
||||
const camera_t *camera, const scene_t *scene, img_t *img_out);
|
||||
uint32_t img_height);
|
||||
|
||||
#endif
|
||||
|
||||
12
include/render.h
Normal file
12
include/render.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef RENDER_H
|
||||
#define RENDER_H
|
||||
|
||||
#include "camera.h"
|
||||
#include "img.h"
|
||||
#include "scene.h"
|
||||
|
||||
void render(
|
||||
const camera_t *camera, const scene_t *scene, img_t *img_out,
|
||||
unsigned samples_per_pixel);
|
||||
|
||||
#endif
|
||||
155
src/camera.c
155
src/camera.c
@@ -1,125 +1,16 @@
|
||||
#include "camera.h"
|
||||
|
||||
#include "ray.h"
|
||||
#include "rng.h"
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <stdatomic.h>
|
||||
#include <stdio.h>
|
||||
#include <threads.h>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265258979323846264
|
||||
#endif
|
||||
|
||||
#define MAX_ITER 200
|
||||
#define MIN_T 1e-6
|
||||
#define SAMPLE_STDDEV 0.333
|
||||
|
||||
#define GAMMA 2.2
|
||||
|
||||
#define NTHREADS 20
|
||||
|
||||
typedef struct {
|
||||
const camera_t *camera;
|
||||
const scene_t *scene;
|
||||
pix_t *pixels;
|
||||
rng_t rng;
|
||||
unsigned start_y, row_count;
|
||||
atomic_uint *progress;
|
||||
} work_slice_t;
|
||||
|
||||
static const vec3_t up = { 0.0, 1.0, 0.0 };
|
||||
|
||||
static const vec3_t white = { 1.0, 1.0, 1.0 };
|
||||
static const vec3_t black = { 0.0, 0.0, 0.0 };
|
||||
|
||||
static vec3_t trace(ray_t ray, const scene_t *scene, rng_t *rng)
|
||||
{
|
||||
vec3_t colour = white;
|
||||
for (unsigned i = 0; i < MAX_ITER; ++i) {
|
||||
hit_t hit = { .t = DBL_MAX };
|
||||
material_t material = {};
|
||||
for (unsigned j = 0; j < scene->obj_count; ++j) {
|
||||
const obj_t *obj = scene->objs + j;
|
||||
if (obj->intersect(obj->params, ray, &hit, MIN_T, hit.t))
|
||||
material = obj->material;
|
||||
}
|
||||
|
||||
if (hit.t == DBL_MAX) {
|
||||
const double a = (ray.dir.y + 1.0) / 2.0;
|
||||
const vec3_t bg = vec3_add(
|
||||
vec3_scale(scene->sky_colour, a), vec3_scale(white, 1 - a));
|
||||
return vec3_hadamard(colour, bg);
|
||||
}
|
||||
|
||||
vec3_t atten;
|
||||
if (!material.scatter(material.params, hit, rng, &ray, &atten))
|
||||
return black;
|
||||
colour = vec3_hadamard(colour, atten);
|
||||
}
|
||||
|
||||
return black;
|
||||
}
|
||||
|
||||
static double linear_to_gamma(double channel)
|
||||
{
|
||||
return pow(fmin(channel, 1.0), 1.0 / GAMMA);
|
||||
}
|
||||
|
||||
static void setpix(vec3_t col, pix_t *out)
|
||||
{
|
||||
out->r = UINT16_MAX * linear_to_gamma(col.x);
|
||||
out->g = UINT16_MAX * linear_to_gamma(col.y);
|
||||
out->b = UINT16_MAX * linear_to_gamma(col.z);
|
||||
out->a = UINT16_MAX;
|
||||
}
|
||||
|
||||
static int render_thread(void *arg)
|
||||
{
|
||||
work_slice_t *slice = (work_slice_t *)arg;
|
||||
const camera_t *camera = slice->camera;
|
||||
const uint32_t w = camera->img_width;
|
||||
const double sample_weight = 1.0 / (double)camera->samples_per_pixel;
|
||||
|
||||
const unsigned stop_y = slice->start_y + slice->row_count;
|
||||
for (unsigned y = slice->start_y; y < stop_y; ++y) {
|
||||
const vec3_t row
|
||||
= vec3_add(camera->pix_origin, vec3_scale(camera->y_step, y));
|
||||
for (unsigned x = 0; x < w; ++x) {
|
||||
const vec3_t pix = vec3_add(row, vec3_scale(camera->x_step, x));
|
||||
|
||||
vec3_t colour = black;
|
||||
for (unsigned i = 0; i < camera->samples_per_pixel; ++i) {
|
||||
const vec3_t jitter
|
||||
= rng_gaussian_xy(&slice->rng, SAMPLE_STDDEV);
|
||||
const vec3_t offset = vec3_add(
|
||||
vec3_scale(camera->x_step, jitter.x),
|
||||
vec3_scale(camera->y_step, jitter.y));
|
||||
const vec3_t jittered_pix = vec3_add(pix, offset);
|
||||
|
||||
const ray_t ray = {
|
||||
.orig = camera->pos,
|
||||
.dir = vec3_unit(vec3_sub(jittered_pix, camera->pos)),
|
||||
};
|
||||
const vec3_t sample = trace(ray, slice->scene, &slice->rng);
|
||||
|
||||
colour = vec3_add(colour, vec3_scale(sample, sample_weight));
|
||||
}
|
||||
|
||||
setpix(colour, slice->pixels + (w * y + x));
|
||||
}
|
||||
|
||||
atomic_fetch_add(slice->progress, 1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
camera_t camera_init(
|
||||
vec3_t pos, vec3_t target, double fov, uint32_t img_width,
|
||||
uint32_t img_height, unsigned samples_per_pixel)
|
||||
uint32_t img_height)
|
||||
{
|
||||
const double fov_rad = M_PI * fov / 180.0;
|
||||
const double aspect = (double)img_width / (double)img_height;
|
||||
@@ -148,49 +39,5 @@ camera_t camera_init(
|
||||
.y_step = y_step,
|
||||
.img_width = img_width,
|
||||
.img_height = img_height,
|
||||
.samples_per_pixel = samples_per_pixel,
|
||||
};
|
||||
}
|
||||
|
||||
void camera_render(
|
||||
const camera_t *camera, const scene_t *scene, img_t *img_out)
|
||||
{
|
||||
img_out->w = camera->img_width;
|
||||
img_out->h = camera->img_height;
|
||||
|
||||
const unsigned rows = camera->img_height;
|
||||
const unsigned rows_per_thread = rows / NTHREADS;
|
||||
const unsigned rem_rows = rows % NTHREADS;
|
||||
|
||||
atomic_uint progress = 0;
|
||||
|
||||
thrd_t threads[NTHREADS];
|
||||
work_slice_t slices[NTHREADS];
|
||||
for (unsigned i = 0; i < NTHREADS; ++i) {
|
||||
slices[i].camera = camera;
|
||||
slices[i].scene = scene;
|
||||
slices[i].pixels = img_out->pix;
|
||||
slices[i].rng = rng_init(i);
|
||||
|
||||
slices[i].start_y = i * rows_per_thread;
|
||||
slices[i].row_count = rows_per_thread;
|
||||
if (rem_rows != 0 && i == NTHREADS - 1)
|
||||
slices[i].row_count += rem_rows;
|
||||
|
||||
slices[i].progress = &progress;
|
||||
|
||||
thrd_create(threads + i, render_thread, slices + i);
|
||||
}
|
||||
|
||||
const unsigned digits = (unsigned)floor(log(rows) / log(10)) + 1;
|
||||
unsigned done;
|
||||
do {
|
||||
thrd_sleep(&(struct timespec) { .tv_nsec = 50'000'000 }, nullptr);
|
||||
done = atomic_load(&progress);
|
||||
fprintf(stderr, "\r[%*d/%d]", digits, done, rows);
|
||||
fflush(stderr);
|
||||
} while (done < rows);
|
||||
|
||||
for (unsigned i = 0; i < NTHREADS; ++i)
|
||||
thrd_join(threads[i], 0);
|
||||
}
|
||||
|
||||
158
src/render.c
Normal file
158
src/render.c
Normal file
@@ -0,0 +1,158 @@
|
||||
#include "render.h"
|
||||
|
||||
#include "ray.h"
|
||||
#include "rng.h"
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <stdatomic.h>
|
||||
#include <stdio.h>
|
||||
#include <threads.h>
|
||||
|
||||
#define MAX_ITER 200
|
||||
#define MIN_T 1e-6
|
||||
#define SAMPLE_STDDEV 0.333
|
||||
|
||||
#define GAMMA 2.2
|
||||
|
||||
#define NTHREADS 20
|
||||
|
||||
typedef struct {
|
||||
const camera_t *camera;
|
||||
const scene_t *scene;
|
||||
pix_t *pixels;
|
||||
rng_t rng;
|
||||
unsigned samples_per_pixel;
|
||||
unsigned start_y, row_count;
|
||||
atomic_uint *progress;
|
||||
} work_slice_t;
|
||||
|
||||
static const vec3_t white = { 1.0, 1.0, 1.0 };
|
||||
static const vec3_t black = { 0.0, 0.0, 0.0 };
|
||||
|
||||
static vec3_t trace(ray_t ray, const scene_t *scene, rng_t *rng)
|
||||
{
|
||||
vec3_t colour = white;
|
||||
for (unsigned i = 0; i < MAX_ITER; ++i) {
|
||||
hit_t hit = { .t = DBL_MAX };
|
||||
material_t material = {};
|
||||
for (unsigned j = 0; j < scene->obj_count; ++j) {
|
||||
const obj_t *obj = scene->objs + j;
|
||||
if (obj->intersect(obj->params, ray, &hit, MIN_T, hit.t))
|
||||
material = obj->material;
|
||||
}
|
||||
|
||||
if (hit.t == DBL_MAX) {
|
||||
const double a = (ray.dir.y + 1.0) / 2.0;
|
||||
const vec3_t bg = vec3_add(
|
||||
vec3_scale(scene->sky_colour, a), vec3_scale(white, 1 - a));
|
||||
return vec3_hadamard(colour, bg);
|
||||
}
|
||||
|
||||
vec3_t atten;
|
||||
if (!material.scatter(material.params, hit, rng, &ray, &atten))
|
||||
return black;
|
||||
colour = vec3_hadamard(colour, atten);
|
||||
}
|
||||
|
||||
return black;
|
||||
}
|
||||
|
||||
static double linear_to_gamma(double channel)
|
||||
{
|
||||
return pow(fmin(channel, 1.0), 1.0 / GAMMA);
|
||||
}
|
||||
|
||||
static void setpix(vec3_t col, pix_t *out)
|
||||
{
|
||||
out->r = UINT16_MAX * linear_to_gamma(col.x);
|
||||
out->g = UINT16_MAX * linear_to_gamma(col.y);
|
||||
out->b = UINT16_MAX * linear_to_gamma(col.z);
|
||||
out->a = UINT16_MAX;
|
||||
}
|
||||
|
||||
static int render_thread(void *arg)
|
||||
{
|
||||
work_slice_t *slice = (work_slice_t *)arg;
|
||||
const camera_t *camera = slice->camera;
|
||||
const uint32_t w = camera->img_width;
|
||||
const double sample_weight = 1.0 / (double)slice->samples_per_pixel;
|
||||
|
||||
const unsigned stop_y = slice->start_y + slice->row_count;
|
||||
for (unsigned y = slice->start_y; y < stop_y; ++y) {
|
||||
const vec3_t row
|
||||
= vec3_add(camera->pix_origin, vec3_scale(camera->y_step, y));
|
||||
for (unsigned x = 0; x < w; ++x) {
|
||||
const vec3_t pix = vec3_add(row, vec3_scale(camera->x_step, x));
|
||||
|
||||
vec3_t colour = black;
|
||||
for (unsigned i = 0; i < slice->samples_per_pixel; ++i) {
|
||||
const vec3_t jitter
|
||||
= rng_gaussian_xy(&slice->rng, SAMPLE_STDDEV);
|
||||
const vec3_t offset = vec3_add(
|
||||
vec3_scale(camera->x_step, jitter.x),
|
||||
vec3_scale(camera->y_step, jitter.y));
|
||||
const vec3_t jittered_pix = vec3_add(pix, offset);
|
||||
|
||||
const ray_t ray = {
|
||||
.orig = camera->pos,
|
||||
.dir = vec3_unit(vec3_sub(jittered_pix, camera->pos)),
|
||||
};
|
||||
const vec3_t sample = trace(ray, slice->scene, &slice->rng);
|
||||
|
||||
colour = vec3_add(colour, vec3_scale(sample, sample_weight));
|
||||
}
|
||||
|
||||
setpix(colour, slice->pixels + (w * y + x));
|
||||
}
|
||||
|
||||
atomic_fetch_add(slice->progress, 1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void render(
|
||||
const camera_t *camera, const scene_t *scene, img_t *img_out,
|
||||
unsigned samples_per_pixel)
|
||||
{
|
||||
img_out->w = camera->img_width;
|
||||
img_out->h = camera->img_height;
|
||||
|
||||
const unsigned rows = camera->img_height;
|
||||
const unsigned rows_per_thread = rows / NTHREADS;
|
||||
const unsigned rem_rows = rows % NTHREADS;
|
||||
|
||||
atomic_uint progress = 0;
|
||||
|
||||
thrd_t threads[NTHREADS];
|
||||
work_slice_t slices[NTHREADS];
|
||||
for (unsigned i = 0; i < NTHREADS; ++i) {
|
||||
slices[i].camera = camera;
|
||||
slices[i].scene = scene;
|
||||
slices[i].pixels = img_out->pix;
|
||||
slices[i].rng = rng_init(i);
|
||||
slices[i].samples_per_pixel = samples_per_pixel;
|
||||
|
||||
slices[i].start_y = i * rows_per_thread;
|
||||
slices[i].row_count = rows_per_thread;
|
||||
if (rem_rows != 0 && i == NTHREADS - 1)
|
||||
slices[i].row_count += rem_rows;
|
||||
|
||||
slices[i].progress = &progress;
|
||||
|
||||
thrd_create(threads + i, render_thread, slices + i);
|
||||
}
|
||||
|
||||
const unsigned digits = (unsigned)floor(log(rows) / log(10)) + 1;
|
||||
unsigned done;
|
||||
do {
|
||||
thrd_sleep(&(struct timespec) { .tv_nsec = 50'000'000 }, nullptr);
|
||||
done = atomic_load(&progress);
|
||||
fprintf(stderr, "\r[%*d/%d]", digits, done, rows);
|
||||
fflush(stderr);
|
||||
} while (done < rows);
|
||||
|
||||
for (unsigned i = 0; i < NTHREADS; ++i)
|
||||
thrd_join(threads[i], 0);
|
||||
}
|
||||
Reference in New Issue
Block a user