Add dielectric material

This commit is contained in:
Camden Dixie O'Brien
2025-09-22 16:03:56 +01:00
parent 4a18ad238e
commit a71aa553db
7 changed files with 73 additions and 12 deletions

1
demo.c
View File

@@ -21,6 +21,7 @@ static const obj_t scene[] = {
SPHERE(0.3, -0.7, -1.8, 0.3, LAMBERTIAN(0.9, 0.6, 0.2)),
SPHERE(-1.6, -0.8, -2.0, 0.2, REFLECTIVE(1.0, 0.9, 0.4)),
SPHERE(-6.0, 5.0, -5.0, 6.0, REFLECTIVE(0.9, 0.9, 0.9)),
SPHERE(-0.7, -0.75, -1.5, 0.25, DIELECTRIC(1.5)),
SPHERE(0.0, -1001.0, 0.0, 1000.0, LAMBERTIAN(0.3, 0.3, 0.3)),
};

View File

@@ -16,6 +16,12 @@
.params = { .reflective = { .tint = { r, g, b } } }, \
}
#define DIELECTRIC(e) \
{ \
.scatter = scatter_dielectric, \
.params = { .dielectric = { .eta = e } }, \
}
typedef struct {
vec3_t point, normal;
double t;
@@ -30,9 +36,14 @@ typedef struct {
vec3_t tint;
} reflective_params_t;
typedef struct {
double eta;
} dielectric_params_t;
typedef union {
lambertian_params_t lambertian;
reflective_params_t reflective;
dielectric_params_t dielectric;
} material_params_t;
typedef bool scatter_fn_t(
@@ -50,5 +61,8 @@ bool scatter_lambertian(
bool scatter_reflective(
material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
vec3_t *atten_out);
bool scatter_dielectric(
material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
vec3_t *atten_out);
#endif

View File

@@ -10,6 +10,7 @@ typedef struct {
} rng_t;
rng_t rng_init(unsigned seed);
double rng_canon(rng_t *rng);
vec3_t rng_vec3(rng_t *rng);
vec3_t rng_gaussian_xy(rng_t *rng, double stddev);

View File

@@ -11,6 +11,7 @@ vec3_t vec3_sub(vec3_t v, vec3_t u);
double vec3_dot(vec3_t v, vec3_t u);
vec3_t vec3_cross(vec3_t v, vec3_t u);
vec3_t vec3_hadamard(vec3_t v, vec3_t u);
double vec3_len_squared(vec3_t v);
double vec3_len(vec3_t v);
vec3_t vec3_unit(vec3_t v);

View File

@@ -1,5 +1,24 @@
#include "material.h"
#include <math.h>
#include <stdio.h>
static vec3_t reflect(vec3_t v, vec3_t n)
{
const vec3_t dn = vec3_scale(n, -2 * vec3_dot(n, v));
return vec3_unit(vec3_add(v, dn));
}
static vec3_t refract(vec3_t v, vec3_t n, double eta_ratio)
{
const double cos_theta = fmin(-vec3_dot(v, n), 1.0);
const vec3_t perp
= vec3_scale(vec3_add(v, vec3_scale(n, cos_theta)), eta_ratio);
const vec3_t para
= vec3_scale(n, -sqrt(fabs(1.0 - vec3_len_squared(perp))));
return vec3_unit(vec3_add(perp, para));
}
bool scatter_lambertian(
material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
vec3_t *atten_out)
@@ -17,10 +36,30 @@ bool scatter_reflective(
{
(void)rng;
const vec3_t dn
= vec3_scale(hit.normal, -2 * vec3_dot(hit.normal, ray->dir));
ray->orig = hit.point;
ray->dir = vec3_unit(vec3_add(ray->dir, dn));
ray->dir = reflect(ray->dir, hit.normal);
*atten_out = params.reflective.tint;
return true;
}
bool scatter_dielectric(
material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
vec3_t *atten_out)
{
const double eta_ratio
= hit.front ? 1.0 / params.dielectric.eta : params.dielectric.eta;
const vec3_t n = hit.front ? hit.normal : vec3_scale(hit.normal, -1);
const double cos_theta = fmin(-vec3_dot(ray->dir, n), 1.0);
const double sin_theta = sqrt(1.0 - cos_theta * cos_theta);
const double r = pow((1 - eta_ratio) / (1 + eta_ratio), 2);
const double reflectance = r + (1 - r) * pow(1 - cos_theta, 5);
ray->orig = hit.point;
if (sin_theta * eta_ratio > 1.0 || rng_canon(rng) < reflectance)
ray->dir = reflect(ray->dir, n);
else
ray->dir = refract(ray->dir, n, eta_ratio);
*atten_out = (vec3_t) { 1.0, 1.0, 1.0 };
return true;
}

View File

@@ -18,14 +18,9 @@ static uint32_t next(rng_t *rng)
return rng->state = x;
}
static double canonical(rng_t *rng)
{
return (double)next(rng) / (double)UINT32_MAX;
}
static double disc(rng_t *rng)
{
return 2.0 * canonical(rng) - 1.0;
return 2.0 * rng_canon(rng) - 1.0;
}
rng_t rng_init(unsigned seed)
@@ -35,6 +30,11 @@ rng_t rng_init(unsigned seed)
return (rng_t) { .state = tv.tv_usec + seed };
}
double rng_canon(rng_t *rng)
{
return (double)next(rng) / (double)UINT32_MAX;
}
vec3_t rng_vec3(rng_t *rng)
{
const vec3_t v = { disc(rng), disc(rng), disc(rng) };
@@ -43,10 +43,10 @@ vec3_t rng_vec3(rng_t *rng)
vec3_t rng_gaussian_xy(rng_t *rng, double stddev)
{
const double r1 = canonical(rng);
const double r1 = rng_canon(rng);
double r2;
do
r2 = canonical(rng);
r2 = rng_canon(rng);
while (r2 == 0);
const double theta = 2.0 * M_PI * r1;

View File

@@ -49,9 +49,14 @@ vec3_t vec3_hadamard(vec3_t v, vec3_t u)
};
}
double vec3_len_squared(vec3_t v)
{
return v.x * v.x + v.y * v.y + v.z * v.z;
}
double vec3_len(vec3_t v)
{
return sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
return sqrt(vec3_len_squared(v));
}
vec3_t vec3_unit(vec3_t v)