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asteroids
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Camden Dixie O'Brien
e4bc796b0f
Add license (Komorebi 2.0.0)
2025-10-18 17:42:11 +01:00
.gitignore
Set up drawing to framebuffer
2025-10-12 18:22:18 +01:00
asteroids.c
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
asteroids.h
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
build.sh
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
collisions.c
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
collisions.h
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
entity.c
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
entity.h
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
fb.c
Create separate renderer and framebuffer modules
2025-10-13 16:09:02 +01:00
fb.h
Create separate renderer and framebuffer modules
2025-10-13 16:09:02 +01:00
game.c
Add armour items
2025-10-18 17:42:08 +01:00
game.h
Make aspect global
2025-10-16 14:28:59 +01:00
input.c
Add pausing
2025-10-16 14:22:10 +01:00
input.h
Add pausing
2025-10-16 14:22:10 +01:00
LICENSE.md
Add license (Komorebi 2.0.0)
2025-10-18 17:42:11 +01:00
main.c
Make aspect global
2025-10-16 14:28:59 +01:00
maths.c
Add levelling
2025-10-15 18:37:21 +01:00
maths.h
Add levelling
2025-10-15 18:37:21 +01:00
physics.c
Handle wrapping in physics_separation()
2025-10-18 10:58:18 +01:00
physics.h
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
renderer.c
Make aspect global
2025-10-16 14:28:59 +01:00
renderer.h
Make aspect global
2025-10-16 14:28:59 +01:00
rng.c
Create RNG module
2025-10-14 12:06:06 +01:00
rng.h
Create RNG module
2025-10-14 12:06:06 +01:00
scene.c
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
scene.h
Refactor into more modular architecture
2025-10-17 14:59:41 +01:00
text.c
Make aspect global
2025-10-16 14:28:59 +01:00
text.h
Make aspect global
2025-10-16 14:28:59 +01:00
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