Create initial emulator and hello world demo
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69
emu.js
Normal file
69
emu.js
Normal file
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const TXBUF = 0;
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const RXBUF = 32;
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const TXDATA = 64;
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const TXHEAD = 65;
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const TXTAIL = 66;
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const RXDATA = 67;
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const RXHEAD = 68;
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const RXTAIL = 69;
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const TXBUF_SIZE = 32;
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const RXBUF_SIZE = 32;
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const PERIPHS_SIZE = 70;
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const POLL_INTERVAL_MS = 20;
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class Emulator {
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constructor() {
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this.mem = new WebAssembly.Memory({
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initial: 1,
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maximum: 1,
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shared: true
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});
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this.mem_u8 = new Uint8Array(this.mem.buffer);
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for (let i = 0; i < PERIPHS_SIZE; ++i)
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this.mem_u8[i] = 0;
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this.decoder = new TextDecoder('utf-8');
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this.output = document.getElementById('output');
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this.input = document.getElementById('input');
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this.timer = setInterval(() => this.poll(), POLL_INTERVAL_MS);
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this.worker = new Worker('boot.js');
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this.worker.postMessage(this.mem);
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}
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poll() {
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const txdata = Atomics.load(this.mem_u8, TXDATA);
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if (txdata !== 0)
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this.handle_txdata();
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}
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handle_txdata() {
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const head = Atomics.load(this.mem_u8, TXHEAD);
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const tail = Atomics.load(this.mem_u8, TXTAIL);
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const data = [];
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let i = head;
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do {
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data.push(this.mem_u8[TXBUF + i]);
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i = (i + 1) % TXBUF_SIZE;
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} while (i !== tail);
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Atomics.store(this.mem_u8, TXHEAD, tail);
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// More data could have been added -- only clear TXDATA if
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// tail is unchanged.
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if (tail === Atomics.load(this.mem_u8, TXTAIL))
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Atomics.store(this.mem_u8, TXDATA, 0);
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const str = this.decoder.decode(new Uint8Array(data));
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this.output.innerText += str;
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}
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}
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window.addEventListener('DOMContentLoaded', () => {
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window.emu = new Emulator();
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});
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