From 6ca053f12638caeb805bf30032d43bcb1d8f2577 Mon Sep 17 00:00:00 2001 From: Camden Dixie O'Brien Date: Sat, 28 Dec 2024 12:34:09 +0000 Subject: [PATCH] Use game coordinates for view and player positions --- app/main.c | 32 +++++++++++++++++++------------- 1 file changed, 19 insertions(+), 13 deletions(-) diff --git a/app/main.c b/app/main.c index 05973cb..977bec1 100644 --- a/app/main.c +++ b/app/main.c @@ -15,8 +15,8 @@ #define SCALE 4 #define TILESIZE 32 -#define VIEWWIDTH 8 -#define VIEWHEIGHT 6 +#define VIEWWIDTH (8 * TILESIZE) +#define VIEWHEIGHT (6 * TILESIZE) #define MAX_PATH_LEN 128 @@ -71,7 +71,7 @@ int main(int argc, char *argv[]) assert(0 == err); window = SDL_CreateWindow( "2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, - SCALE * TILESIZE * VIEWWIDTH, SCALE * TILESIZE * VIEWHEIGHT, 0); + SCALE * VIEWWIDTH, SCALE * VIEWHEIGHT, 0); assert(NULL != window); renderer = SDL_CreateRenderer(window, -1, 0); assert(NULL != renderer); @@ -161,10 +161,11 @@ int main(int argc, char *argv[]) pitex = IMG_LoadTexture(renderer, path); assert(NULL != pitex); - int offx = 16, offy = 0; + // Initialize view and player + dvec_t vpos = { 512, 0 }; SDL_Rect psrc = { .y = 0, .w = PIWIDTH, .h = PIHEIGHT }; SDL_Rect pdest = { .w = SCALE * PIWIDTH, .h = SCALE * PIHEIGHT }; - dvec_t pvel = { 0, 0 }, ppos = { 80, 80 }; + dvec_t pvel = { 0, 0 }, ppos = { 640, 96 }; SDL_Event event; uint64_t prevt = SDL_GetTicks64(); @@ -236,10 +237,15 @@ int main(int argc, char *argv[]) SDL_RenderClear(renderer); // Draw map - for (int y = 0; y < VIEWHEIGHT; ++y) { - for (int x = 0; x < VIEWWIDTH; ++x) { - const unsigned tileid - = map[x + offx + MAPSHIFTX][y + offy + MAPSHIFTY]; + const int startx = TILESIZE * floor(vpos.x / TILESIZE); + const int starty = TILESIZE * floor(vpos.y / TILESIZE); + for (int y = starty; y < vpos.y + VIEWHEIGHT; y += TILESIZE) { + for (int x = startx; x < vpos.x + VIEWWIDTH; x += TILESIZE) { + const unsigned row = x / TILESIZE + MAPSHIFTX; + const unsigned col = y / TILESIZE + MAPSHIFTY; + if (row >= MAPWIDTH || col >= MAPHEIGHT) + continue; + const unsigned tileid = map[row][col]; if (0 == tileid) continue; const SDL_Rect src = { @@ -249,8 +255,8 @@ int main(int argc, char *argv[]) .h = TILESIZE, }; const SDL_Rect dest = { - .x = SCALE * TILESIZE * x, - .y = SCALE * TILESIZE * y, + .x = SCALE * (x - vpos.x), + .y = SCALE * (y - vpos.y), .w = SCALE * TILESIZE, .h = SCALE * TILESIZE, }; @@ -261,8 +267,8 @@ int main(int argc, char *argv[]) // Draw player const unsigned piframe = (t / BASEANIMPERIOD) % PIANIMLEN; psrc.x = PIWIDTH * piframe; - pdest.x = SCALE * (int)ppos.x; - pdest.y = SCALE * (int)ppos.y; + pdest.x = SCALE * (int)(ppos.x - vpos.x); + pdest.y = SCALE * (int)(ppos.y - vpos.y); SDL_RenderCopy(renderer, pitex, &psrc, &pdest); SDL_RenderPresent(renderer);