Handle initial state being final in merge_fsas()
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@ -99,35 +99,33 @@ static void retarget_merged_rules(
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if (0 == rules[i].next)
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continue;
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// IDs less than initial have to be offset by one less than
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// base_count because the final state (ID zero) is not copied.
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// If they are greater it's two less as the initial state is
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// also not copied. Finally, if the target is the initial
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// state then it should be changed to the base's initial
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// state.
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// If the state came before the initial state it should be
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// offset by one less than base_count, because the final state
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// (index zero) came before it and was not copied into the
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// base.
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const int before_offset = base_count - 1;
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// If it came after the initial state it must be offset by two
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// less than base_count because both the final state and the
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// initial state came before it and were not copied -- unless
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// the initial state is the same state as the final state, in
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// which case the offset is still only one less than
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// base_count.
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const int after_offset = base_count - (0 != initial ? 2 : 1);
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if (rules[i].next < initial)
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rules[i].next += base_count - 1;
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rules[i].next += before_offset;
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else if (rules[i].next > initial)
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rules[i].next += base_count - 2;
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else
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rules[i].next += after_offset;
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else if (rules[i].next == initial)
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rules[i].next = base_initial;
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}
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}
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static void merge_fsas(fsa_t *base, const fsa_t *other)
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{
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const int new_count = base->count + other->count - 2;
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if (base->capacity < new_count) {
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do
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base->capacity *= 2;
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while (base->capacity < new_count);
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base->states
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= realloc(base->states, base->capacity * sizeof(fsa_state_t));
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assert(base->states);
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}
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// Copy rules from the other's initial state into the base's, then
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// retarget them.
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// Copy rules from the other's initial state into the base's
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// initial state.
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fsa_state_t *initial = &base->states[base->initial];
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const fsa_state_t *other_initial = &other->states[other->initial];
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const int new_rule_count = initial->count + other_initial->count;
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@ -142,13 +140,23 @@ static void merge_fsas(fsa_t *base, const fsa_t *other)
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memcpy(
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&initial->rules[initial->count], other_initial->rules,
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other_initial->count * sizeof(fsa_rule_t));
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// Retarget the copied rules.
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retarget_merged_rules(
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&initial->rules[initial->count], other_initial->count,
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other->initial, base->initial, base->count);
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initial->count = new_rule_count;
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// Copy other states, skipping the initial state, then retarget
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// their rules.
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// Copy other states, skipping the initial state.
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const int skipped_states = other->initial != 0 ? 2 : 1;
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const int new_count = base->count + other->count - skipped_states;
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if (base->capacity < new_count) {
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do
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base->capacity *= 2;
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while (base->capacity < new_count);
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base->states
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= realloc(base->states, base->capacity * sizeof(fsa_state_t));
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assert(base->states);
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}
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int offset = base->count;
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if (1 < other->initial) {
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const int copy_count = other->initial - 1;
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@ -163,15 +171,20 @@ static void merge_fsas(fsa_t *base, const fsa_t *other)
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&base->states[offset], &other->states[other->initial],
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copy_size);
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}
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// Retarget the copied states' rules.
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for (int i = base->count; i < new_count; ++i) {
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retarget_merged_rules(
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base->states[i].rules, base->states[i].count, other->initial,
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base->initial, base->count);
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}
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initial->count = new_rule_count;
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base->count = new_count;
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free(other->states[0].rules);
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free(other->states[other->initial].rules);
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if (other->initial != 0)
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free(other->states[other->initial].rules);
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free(other->states);
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assert(base->states[0].final);
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