243 lines
5.0 KiB
C

/*
* Copyright (c) Camden Dixie O'Brien
* SPDX-License-Identifier: AGPL-3.0-only
*/
#include "puzz.h"
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#define NRUNS 10000
#define MAX_ADJ 8
typedef enum {
FOUND_MINE,
FOUND_SAFE,
FOUND_NOTHING,
FOUND_CONTRADICTION,
} update_res_t;
typedef struct {
int mines, unknown;
puzz_t field;
} state_t;
static void setadj(puzz_t field, int x, int y, uint8_t from, uint8_t to)
{
FORADJ(x, y, xi, yi)
field[xi][yi] = field[xi][yi] == from ? to : field[xi][yi];
}
static void getadj(puzz_t field, int *x, int *y, uint8_t val)
{
FORADJ(*x, *y, xi, yi)
{
if (field[xi][yi] == val) {
*x = xi;
*y = yi;
return;
}
}
assert(false);
}
static update_res_t update(state_t *state, int *x_out, int *y_out)
{
state->mines = state->unknown = 0;
for (int y = 0; y < HEIGHT; ++y) {
for (int x = 0; x < WIDTH; ++x) {
state->mines += state->field[x][y] == MINE ? 1 : 0;
state->unknown += state->field[x][y] == UNKNOWN ? 1 : 0;
}
}
if (state->mines > NMINES || state->mines + state->unknown < NMINES)
return FOUND_CONTRADICTION;
for (int y = 0; y < HEIGHT; ++y) {
for (int x = 0; x < WIDTH; ++x) {
if (state->field[x][y] == UNKNOWN || state->field[x][y] == MINE
|| state->field[x][y] == SAFE)
continue;
const int mines = countadj(state->field, x, y, MINE);
if (mines > state->field[x][y])
return FOUND_CONTRADICTION;
const int unknowns = countadj(state->field, x, y, UNKNOWN);
if (unknowns == 0)
continue;
if (mines + unknowns < state->field[x][y])
return FOUND_CONTRADICTION;
if (mines + unknowns == state->field[x][y]) {
setadj(state->field, x, y, UNKNOWN, MINE);
return FOUND_MINE;
}
if (mines == state->field[x][y]) {
getadj(state->field, &x, &y, UNKNOWN);
*x_out = x;
*y_out = y;
return FOUND_SAFE;
}
}
}
return FOUND_NOTHING;
}
static update_res_t
search_at(state_t *state, int x, int y, int *x_out, int *y_out)
{
update_res_t res;
state_t with_mine;
memcpy(&with_mine, state, sizeof(state_t));
with_mine.field[x][y] = MINE;
do {
int res_x, res_y;
switch (res = update(&with_mine, &res_x, &res_y)) {
case FOUND_MINE:
break;
case FOUND_SAFE:
with_mine.field[res_x][res_y] = SAFE;
break;
case FOUND_NOTHING:
break;
case FOUND_CONTRADICTION:
*x_out = x;
*y_out = y;
return FOUND_SAFE;
}
} while (res == FOUND_MINE);
state_t with_safe;
memcpy(&with_safe, state, sizeof(state_t));
with_safe.field[x][y] = SAFE;
do {
int res_x, res_y;
switch (res = update(&with_safe, &res_x, &res_y)) {
case FOUND_MINE:
break;
case FOUND_SAFE:
with_safe.field[res_x][res_y] = SAFE;
break;
case FOUND_NOTHING:
break;
case FOUND_CONTRADICTION:
state->field[x][y] = MINE;
return FOUND_MINE;
}
} while (res == FOUND_MINE);
return FOUND_NOTHING;
}
static update_res_t search(state_t *state, int *x_out, int *y_out)
{
for (int y = 0; y < HEIGHT; ++y) {
for (int x = 0; x < WIDTH; ++x) {
if (state->field[x][y] != UNKNOWN)
continue;
if (countadj(state->field, x, y, UNKNOWN) != MAX_ADJ) {
update_res_t res = search_at(state, x, y, x_out, y_out);
if (res == FOUND_MINE || res == FOUND_SAFE)
return res;
}
}
}
return FOUND_NOTHING;
}
static status_t solve(int *turns_out)
{
state_t state = { .mines = 0, .unknown = WIDTH * HEIGHT };
memset(state.field, UNKNOWN, sizeof(puzz_t));
int x = rand() % WIDTH;
int y = rand() % HEIGHT;
status_t status;
int turns = 0;
do {
++turns;
if (state.field[x][y] != MINE
&& (status = probe(x, y, state.field)) == DEAD)
break;
update_res_t res;
do {
res = update(&state, &x, &y);
if (res == FOUND_NOTHING)
res = search(&state, &x, &y);
} while (res == FOUND_MINE);
if (check(state.field) != OK) {
printf("Incorrect inference! State:\n");
print(state.field);
printsoln();
return INCORRECT;
}
if (res == FOUND_NOTHING) {
x = rand() % WIDTH;
y = rand() % HEIGHT;
}
} while (state.mines < NMINES || state.unknown > 0);
*turns_out = turns;
return status;
}
int main(void)
{
struct timeval tv;
if (gettimeofday(&tv, NULL) != 0) {
perror("Failed to get time");
exit(1);
}
srand(tv.tv_usec);
int nsolved = 0, nfirst = 0, nincorrect = 0, turns;
for (int i = 0; i < NRUNS; ++i) {
gen();
switch (solve(&turns)) {
case DEAD:
if (turns == 1)
++nfirst;
break;
case OK:
++nsolved;
break;
case INCORRECT:
++nincorrect;
break;
}
}
if (nincorrect > 0) {
printf(
"Fail: %d incorrect! (%0.1f%%)\n", nincorrect,
(double)nincorrect / NRUNS);
return 1;
}
const double solved_prop = (double)nsolved / NRUNS;
const double first_prop = (double)nfirst / NRUNS;
const double solved_safe_start_prop = (double)nsolved / (NRUNS - nfirst);
printf("Solved %d (%0.1f%%)\n", nsolved, 100 * solved_prop);
printf("%d died on first turn (%0.1f%%)\n", nfirst, 100 * first_prop);
printf("%0.1f%% solved on safe start\n", 100 * solved_safe_start_prop);
return 0;
}