Use queue for tiles to probe
This allows updating and searching until no more inferences can be made, resulting in a ~5% improvement (also better performance).
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78779c74de
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179
main.c
179
main.c
@ -14,6 +14,7 @@
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#define NRUNS 10000
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#define MAX_ADJ 8
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#define QUEUE_MAX 128
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typedef enum {
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FOUND_MINE,
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@ -22,31 +23,71 @@ typedef enum {
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FOUND_CONTRADICTION,
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} update_res_t;
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typedef struct {
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int x, y;
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} coord_t;
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typedef struct {
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coord_t buf[QUEUE_MAX], *start, *end;
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} queue_t;
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typedef struct {
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int mines, unknown;
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queue_t queue;
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puzz_t field;
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} state_t;
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static bool empty(const queue_t *queue)
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{
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return queue->start == queue->end;
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}
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static void enqueue(queue_t *queue, int x, int y)
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{
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queue->end->x = x;
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queue->end->y = y;
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++queue->end;
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if (queue->end == queue->buf + QUEUE_MAX)
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queue->end = queue->buf;
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assert(queue->end != queue->start);
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}
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static void dequeue(queue_t *queue, int *x_out, int *y_out)
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{
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assert(queue->start != queue->end);
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*x_out = queue->start->x;
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*y_out = queue->start->y;
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++queue->start;
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if (queue->start == queue->buf + QUEUE_MAX)
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queue->start = queue->buf;
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}
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static void init(state_t *state)
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{
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state->mines = 0;
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state->unknown = WIDTH * HEIGHT;
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state->queue.start = state->queue.end = state->queue.buf;
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memset(state->field, UNKNOWN, sizeof(puzz_t));
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}
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static void dup(state_t *orig, state_t *copy)
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{
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memcpy(copy, orig, sizeof(state_t));
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const int startpos = orig->queue.start - orig->queue.buf;
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const int endpos = orig->queue.end - orig->queue.buf;
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copy->queue.start = copy->queue.buf + startpos;
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copy->queue.end = copy->queue.buf + endpos;
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}
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static void setadj(puzz_t field, int x, int y, uint8_t from, uint8_t to)
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{
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FORADJ(x, y, xi, yi)
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field[xi][yi] = field[xi][yi] == from ? to : field[xi][yi];
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field[xi][yi] = field[xi][yi] == from ? to : field[xi][yi];
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}
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static void getadj(puzz_t field, int *x, int *y, uint8_t val)
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{
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FORADJ(*x, *y, xi, yi)
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{
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if (field[xi][yi] == val) {
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*x = xi;
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*y = yi;
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return;
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}
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}
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assert(false);
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}
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static update_res_t update(state_t *state, int *x_out, int *y_out)
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static update_res_t update(state_t *state)
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{
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state->mines = state->unknown = 0;
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@ -83,9 +124,12 @@ static update_res_t update(state_t *state, int *x_out, int *y_out)
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}
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if (mines == state->field[x][y]) {
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getadj(state->field, &x, &y, UNKNOWN);
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*x_out = x;
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*y_out = y;
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FORADJ(x, y, xi, yi)
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{
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if (state->field[xi][yi] == UNKNOWN)
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enqueue(&state->queue, xi, yi);
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}
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setadj(state->field, x, y, UNKNOWN, SAFE);
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return FOUND_SAFE;
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}
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}
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@ -94,63 +138,43 @@ static update_res_t update(state_t *state, int *x_out, int *y_out)
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return FOUND_NOTHING;
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}
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static update_res_t
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search_at(state_t *state, int x, int y, int *x_out, int *y_out)
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static update_res_t search_at(state_t *state, int x, int y)
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{
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update_res_t res;
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state_t with_mine;
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memcpy(&with_mine, state, sizeof(state_t));
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dup(state, &with_mine);
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with_mine.field[x][y] = MINE;
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do {
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int res_x, res_y;
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switch (res = update(&with_mine, &res_x, &res_y)) {
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case FOUND_MINE:
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break;
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case FOUND_SAFE:
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with_mine.field[res_x][res_y] = SAFE;
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break;
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case FOUND_NOTHING:
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break;
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case FOUND_CONTRADICTION:
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*x_out = x;
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*y_out = y;
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if ((res = update(&with_mine)) == FOUND_CONTRADICTION) {
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state->field[x][y] = SAFE;
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enqueue(&state->queue, x, y);
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return FOUND_SAFE;
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}
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} while (res == FOUND_MINE);
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} while (res != FOUND_NOTHING);
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state_t with_safe;
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memcpy(&with_safe, state, sizeof(state_t));
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dup(state, &with_safe);
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with_safe.field[x][y] = SAFE;
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do {
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int res_x, res_y;
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switch (res = update(&with_safe, &res_x, &res_y)) {
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case FOUND_MINE:
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break;
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case FOUND_SAFE:
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with_safe.field[res_x][res_y] = SAFE;
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break;
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case FOUND_NOTHING:
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break;
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case FOUND_CONTRADICTION:
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if ((res = update(&with_safe)) == FOUND_CONTRADICTION) {
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state->field[x][y] = MINE;
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return FOUND_MINE;
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}
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} while (res == FOUND_MINE);
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} while (res != FOUND_NOTHING);
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return FOUND_NOTHING;
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}
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static update_res_t search(state_t *state, int *x_out, int *y_out)
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static update_res_t search(state_t *state)
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{
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for (int y = 0; y < HEIGHT; ++y) {
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for (int x = 0; x < WIDTH; ++x) {
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if (state->field[x][y] != UNKNOWN)
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continue;
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if (countadj(state->field, x, y, UNKNOWN) != MAX_ADJ) {
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update_res_t res = search_at(state, x, y, x_out, y_out);
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if (res == FOUND_MINE || res == FOUND_SAFE)
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update_res_t res = search_at(state, x, y);
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if (res != FOUND_NOTHING)
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return res;
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}
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}
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@ -158,44 +182,53 @@ static update_res_t search(state_t *state, int *x_out, int *y_out)
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return FOUND_NOTHING;
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}
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static status_t solve(int *turns_out)
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static status_t solve(int *probes_out)
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{
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state_t state = { .mines = 0, .unknown = WIDTH * HEIGHT };
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memset(state.field, UNKNOWN, sizeof(puzz_t));
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state_t state;
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init(&state);
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int x = rand() % WIDTH;
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int y = rand() % HEIGHT;
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enqueue(&state.queue, rand() % WIDTH, rand() % HEIGHT);
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status_t status;
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int turns = 0;
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int probes = 0;
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do {
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++turns;
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if (state.field[x][y] != MINE
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&& (status = probe(x, y, state.field)) == DEAD)
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break;
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while (!empty(&state.queue)) {
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int x, y;
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dequeue(&state.queue, &x, &y);
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if (state.field[x][y] != SAFE && state.field[x][y] != UNKNOWN)
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continue;
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++probes;
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if (probe(x, y, state.field) == DEAD) {
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*probes_out = probes;
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return DEAD;
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}
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}
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update_res_t res;
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do {
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res = update(&state, &x, &y);
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res = update(&state);
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if (res == FOUND_NOTHING)
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res = search(&state, &x, &y);
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} while (res == FOUND_MINE);
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res = search(&state);
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} while (res != FOUND_NOTHING);
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if (check(state.field) != OK) {
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printf("Incorrect inference! State:\n");
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printf("Incorrect inference!\n");
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print(state.field);
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printsoln();
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return INCORRECT;
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}
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if (res == FOUND_NOTHING) {
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x = rand() % WIDTH;
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y = rand() % HEIGHT;
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if (empty(&state.queue)) {
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int x, y;
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do {
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x = rand() % WIDTH;
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y = rand() % HEIGHT;
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} while (state.field[x][y] == MINE);
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enqueue(&state.queue, x, y);
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}
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} while (state.mines < NMINES || state.unknown > 0);
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*turns_out = turns;
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return status;
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*probes_out = probes;
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return OK;
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}
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int main(void)
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@ -207,12 +240,12 @@ int main(void)
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}
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srand(tv.tv_usec);
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int nsolved = 0, nfirst = 0, nincorrect = 0, turns;
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int nsolved = 0, nfirst = 0, nincorrect = 0, probes;
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for (int i = 0; i < NRUNS; ++i) {
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gen();
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switch (solve(&turns)) {
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switch (solve(&probes)) {
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case DEAD:
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if (turns == 1)
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if (probes == 1)
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++nfirst;
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break;
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case OK:
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