Use queue for tiles to probe

This allows updating and searching until no more inferences can be
made, resulting in a ~5% improvement (also better performance).
This commit is contained in:
Camden Dixie O'Brien 2025-03-09 10:41:43 +00:00
parent 78779c74de
commit dd3cabf11b

179
main.c
View File

@ -14,6 +14,7 @@
#define NRUNS 10000
#define MAX_ADJ 8
#define QUEUE_MAX 128
typedef enum {
FOUND_MINE,
@ -22,31 +23,71 @@ typedef enum {
FOUND_CONTRADICTION,
} update_res_t;
typedef struct {
int x, y;
} coord_t;
typedef struct {
coord_t buf[QUEUE_MAX], *start, *end;
} queue_t;
typedef struct {
int mines, unknown;
queue_t queue;
puzz_t field;
} state_t;
static bool empty(const queue_t *queue)
{
return queue->start == queue->end;
}
static void enqueue(queue_t *queue, int x, int y)
{
queue->end->x = x;
queue->end->y = y;
++queue->end;
if (queue->end == queue->buf + QUEUE_MAX)
queue->end = queue->buf;
assert(queue->end != queue->start);
}
static void dequeue(queue_t *queue, int *x_out, int *y_out)
{
assert(queue->start != queue->end);
*x_out = queue->start->x;
*y_out = queue->start->y;
++queue->start;
if (queue->start == queue->buf + QUEUE_MAX)
queue->start = queue->buf;
}
static void init(state_t *state)
{
state->mines = 0;
state->unknown = WIDTH * HEIGHT;
state->queue.start = state->queue.end = state->queue.buf;
memset(state->field, UNKNOWN, sizeof(puzz_t));
}
static void dup(state_t *orig, state_t *copy)
{
memcpy(copy, orig, sizeof(state_t));
const int startpos = orig->queue.start - orig->queue.buf;
const int endpos = orig->queue.end - orig->queue.buf;
copy->queue.start = copy->queue.buf + startpos;
copy->queue.end = copy->queue.buf + endpos;
}
static void setadj(puzz_t field, int x, int y, uint8_t from, uint8_t to)
{
FORADJ(x, y, xi, yi)
field[xi][yi] = field[xi][yi] == from ? to : field[xi][yi];
field[xi][yi] = field[xi][yi] == from ? to : field[xi][yi];
}
static void getadj(puzz_t field, int *x, int *y, uint8_t val)
{
FORADJ(*x, *y, xi, yi)
{
if (field[xi][yi] == val) {
*x = xi;
*y = yi;
return;
}
}
assert(false);
}
static update_res_t update(state_t *state, int *x_out, int *y_out)
static update_res_t update(state_t *state)
{
state->mines = state->unknown = 0;
@ -83,9 +124,12 @@ static update_res_t update(state_t *state, int *x_out, int *y_out)
}
if (mines == state->field[x][y]) {
getadj(state->field, &x, &y, UNKNOWN);
*x_out = x;
*y_out = y;
FORADJ(x, y, xi, yi)
{
if (state->field[xi][yi] == UNKNOWN)
enqueue(&state->queue, xi, yi);
}
setadj(state->field, x, y, UNKNOWN, SAFE);
return FOUND_SAFE;
}
}
@ -94,63 +138,43 @@ static update_res_t update(state_t *state, int *x_out, int *y_out)
return FOUND_NOTHING;
}
static update_res_t
search_at(state_t *state, int x, int y, int *x_out, int *y_out)
static update_res_t search_at(state_t *state, int x, int y)
{
update_res_t res;
state_t with_mine;
memcpy(&with_mine, state, sizeof(state_t));
dup(state, &with_mine);
with_mine.field[x][y] = MINE;
do {
int res_x, res_y;
switch (res = update(&with_mine, &res_x, &res_y)) {
case FOUND_MINE:
break;
case FOUND_SAFE:
with_mine.field[res_x][res_y] = SAFE;
break;
case FOUND_NOTHING:
break;
case FOUND_CONTRADICTION:
*x_out = x;
*y_out = y;
if ((res = update(&with_mine)) == FOUND_CONTRADICTION) {
state->field[x][y] = SAFE;
enqueue(&state->queue, x, y);
return FOUND_SAFE;
}
} while (res == FOUND_MINE);
} while (res != FOUND_NOTHING);
state_t with_safe;
memcpy(&with_safe, state, sizeof(state_t));
dup(state, &with_safe);
with_safe.field[x][y] = SAFE;
do {
int res_x, res_y;
switch (res = update(&with_safe, &res_x, &res_y)) {
case FOUND_MINE:
break;
case FOUND_SAFE:
with_safe.field[res_x][res_y] = SAFE;
break;
case FOUND_NOTHING:
break;
case FOUND_CONTRADICTION:
if ((res = update(&with_safe)) == FOUND_CONTRADICTION) {
state->field[x][y] = MINE;
return FOUND_MINE;
}
} while (res == FOUND_MINE);
} while (res != FOUND_NOTHING);
return FOUND_NOTHING;
}
static update_res_t search(state_t *state, int *x_out, int *y_out)
static update_res_t search(state_t *state)
{
for (int y = 0; y < HEIGHT; ++y) {
for (int x = 0; x < WIDTH; ++x) {
if (state->field[x][y] != UNKNOWN)
continue;
if (countadj(state->field, x, y, UNKNOWN) != MAX_ADJ) {
update_res_t res = search_at(state, x, y, x_out, y_out);
if (res == FOUND_MINE || res == FOUND_SAFE)
update_res_t res = search_at(state, x, y);
if (res != FOUND_NOTHING)
return res;
}
}
@ -158,44 +182,53 @@ static update_res_t search(state_t *state, int *x_out, int *y_out)
return FOUND_NOTHING;
}
static status_t solve(int *turns_out)
static status_t solve(int *probes_out)
{
state_t state = { .mines = 0, .unknown = WIDTH * HEIGHT };
memset(state.field, UNKNOWN, sizeof(puzz_t));
state_t state;
init(&state);
int x = rand() % WIDTH;
int y = rand() % HEIGHT;
enqueue(&state.queue, rand() % WIDTH, rand() % HEIGHT);
status_t status;
int turns = 0;
int probes = 0;
do {
++turns;
if (state.field[x][y] != MINE
&& (status = probe(x, y, state.field)) == DEAD)
break;
while (!empty(&state.queue)) {
int x, y;
dequeue(&state.queue, &x, &y);
if (state.field[x][y] != SAFE && state.field[x][y] != UNKNOWN)
continue;
++probes;
if (probe(x, y, state.field) == DEAD) {
*probes_out = probes;
return DEAD;
}
}
update_res_t res;
do {
res = update(&state, &x, &y);
res = update(&state);
if (res == FOUND_NOTHING)
res = search(&state, &x, &y);
} while (res == FOUND_MINE);
res = search(&state);
} while (res != FOUND_NOTHING);
if (check(state.field) != OK) {
printf("Incorrect inference! State:\n");
printf("Incorrect inference!\n");
print(state.field);
printsoln();
return INCORRECT;
}
if (res == FOUND_NOTHING) {
x = rand() % WIDTH;
y = rand() % HEIGHT;
if (empty(&state.queue)) {
int x, y;
do {
x = rand() % WIDTH;
y = rand() % HEIGHT;
} while (state.field[x][y] == MINE);
enqueue(&state.queue, x, y);
}
} while (state.mines < NMINES || state.unknown > 0);
*turns_out = turns;
return status;
*probes_out = probes;
return OK;
}
int main(void)
@ -207,12 +240,12 @@ int main(void)
}
srand(tv.tv_usec);
int nsolved = 0, nfirst = 0, nincorrect = 0, turns;
int nsolved = 0, nfirst = 0, nincorrect = 0, probes;
for (int i = 0; i < NRUNS; ++i) {
gen();
switch (solve(&turns)) {
switch (solve(&probes)) {
case DEAD:
if (turns == 1)
if (probes == 1)
++nfirst;
break;
case OK: