maze-thing/main.c

56 lines
1.3 KiB
C

/*
* Copyright (c) Camden Dixie O'Brien
* SPDX-License-Identifier: AGPL-3.0-only
*/
#include <X11/Xlib.h>
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#define MAZE_SIZE 24
#define GRID_SIZE (2 * MAZE_SIZE - 1)
#define MARGIN 2
#define WALL_THICKNESS 1
#define WINDOW_SIZE (GRID_SIZE + 2 * (WALL_THICKNESS + MARGIN))
#define PX(x) ((x) << 3)
int main(void)
{
XEvent evt;
Display *dpy = XOpenDisplay(NULL);
assert(dpy);
// Create window and configure graphics context
const int black = BlackPixel(dpy, DefaultScreen(dpy));
const int white = WhitePixel(dpy, DefaultScreen(dpy));
Window w = XCreateSimpleWindow(
dpy, DefaultRootWindow(dpy), 0, 0, PX(WINDOW_SIZE), PX(WINDOW_SIZE),
0, white, white);
Atom del = XInternAtom(dpy, "WM_DELETE_WINDOW", false);
XSetWMProtocols(dpy, w, &del, 1);
GC gc = DefaultGC(dpy, DefaultScreen(dpy));
XSetForeground(dpy, gc, black);
// Map window
XSelectInput(dpy, w, StructureNotifyMask);
XMapWindow(dpy, w);
do
XNextEvent(dpy, &evt);
while (MapNotify != evt.type);
// Wait for window exit
bool is_del = false;
do {
XNextEvent(dpy, &evt);
if (ClientMessage == evt.type)
is_del = (unsigned long)evt.xclient.data.l[0] == del;
} while (!is_del);
XCloseDisplay(dpy);
return EXIT_SUCCESS;
}