Draw maze while generating it

This commit is contained in:
Camden Dixie O'Brien 2024-11-03 22:10:37 +00:00
parent e55ae6f355
commit af9106bae5

82
main.c
View File

@ -3,12 +3,15 @@
* SPDX-License-Identifier: AGPL-3.0-only * SPDX-License-Identifier: AGPL-3.0-only
*/ */
#define _POSIX_C_SOURCE 199309L
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <assert.h> #include <assert.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <sys/time.h> #include <sys/time.h>
#include <time.h>
#define MAZE_SIZE 24 #define MAZE_SIZE 24
@ -31,6 +34,8 @@ typedef struct {
int x, y; int x, y;
} vec2_t; } vec2_t;
static const struct timespec pause = { .tv_nsec = 5000000 };
static const vec2_t steps[] = { static const vec2_t steps[] = {
[LEFT] = { .x = -2, .y = 0 }, [LEFT] = { .x = -2, .y = 0 },
[RIGHT] = { .x = 2, .y = 0 }, [RIGHT] = { .x = 2, .y = 0 },
@ -38,44 +43,10 @@ static const vec2_t steps[] = {
[DOWN] = { .x = 0, .y = 2 }, [DOWN] = { .x = 0, .y = 2 },
}; };
static void generate_step(maze_t *m, int x, int y)
{
m->cells[x][y] = true;
if (GOAL == x && GOAL == y)
return;
dir_t visit[] = { LEFT, RIGHT, UP, DOWN };
for (int i = 3; i > 0; --i) {
const int r = rand() % (i + 1);
const dir_t tmp = visit[r];
visit[r] = visit[i];
visit[i] = tmp;
}
for (int i = 0; i < 4; ++i) {
const int xp = x + steps[visit[i]].x;
const int yp = y + steps[visit[i]].y;
const bool x_in_bounds = xp >= 0 && xp < GRID_SIZE;
const bool y_in_bounds = yp >= 0 && yp < GRID_SIZE;
if (x_in_bounds && y_in_bounds && !m->cells[xp][yp]) {
const int xi = (x + xp) / 2;
const int yi = (y + yp) / 2;
m->cells[xi][yi] = true;
generate_step(m, xp, yp);
}
}
}
static void generate_maze(maze_t *m)
{
memset(m, 0, sizeof(maze_t));
generate_step(m, 0, 0);
}
static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m) static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m)
{ {
XClearWindow(dpy, w);
// Draw walls // Draw walls
XFillRectangle( XFillRectangle(
dpy, w, gc, PX(MARGIN), PX(MARGIN), PX(GRID_SIZE + 2), dpy, w, gc, PX(MARGIN), PX(MARGIN), PX(GRID_SIZE + 2),
@ -104,6 +75,41 @@ static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m)
XFlush(dpy); XFlush(dpy);
} }
static void
generate_maze(Display *dpy, Window w, GC gc, maze_t *m, int x, int y)
{
m->cells[x][y] = true;
draw_maze(dpy, w, gc, m);
nanosleep(&pause, NULL);
if (GOAL == x && GOAL == y)
return;
dir_t visit[] = { LEFT, RIGHT, UP, DOWN };
for (int i = 3; i > 0; --i) {
const int r = rand() % (i + 1);
const dir_t tmp = visit[r];
visit[r] = visit[i];
visit[i] = tmp;
}
for (int i = 0; i < 4; ++i) {
const int xp = x + steps[visit[i]].x;
const int yp = y + steps[visit[i]].y;
const bool x_in_bounds = xp >= 0 && xp < GRID_SIZE;
const bool y_in_bounds = yp >= 0 && yp < GRID_SIZE;
if (x_in_bounds && y_in_bounds && !m->cells[xp][yp]) {
const int xi = (x + xp) / 2;
const int yi = (y + yp) / 2;
m->cells[xi][yi] = true;
generate_maze(dpy, w, gc, m, xp, yp);
}
}
}
int main(void) int main(void)
{ {
// Seed random number generation from time // Seed random number generation from time
@ -135,8 +141,8 @@ int main(void)
// Generate and draw maze // Generate and draw maze
maze_t m; maze_t m;
generate_maze(&m); memset(&m, 0, sizeof(maze_t));
draw_maze(dpy, w, gc, &m); generate_maze(dpy, w, gc, &m, 0, 0);
// Wait for window exit // Wait for window exit
bool is_del = false; bool is_del = false;