From 8c70d6a70f50c740d59f32c4cc8ba9058386a8b3 Mon Sep 17 00:00:00 2001 From: Camden Dixie O'Brien Date: Sun, 3 Nov 2024 22:40:06 +0000 Subject: [PATCH] Draw walls seperately to maze and generate backwards --- main.c | 52 ++++++++++++++++++++++++++++++---------------------- 1 file changed, 30 insertions(+), 22 deletions(-) diff --git a/main.c b/main.c index 3fc1f73..3560954 100644 --- a/main.c +++ b/main.c @@ -43,11 +43,8 @@ static const vec2_t steps[] = { [DOWN] = { .x = 0, .y = 2 }, }; -static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m) +static void draw_walls(Display *dpy, Window w, GC gc) { - XClearWindow(dpy, w); - - // Draw walls XFillRectangle( dpy, w, gc, PX(MARGIN), PX(MARGIN), PX(GRID_SIZE + 2), PX(WALL_THICKNESS)); @@ -55,19 +52,27 @@ static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m) dpy, w, gc, PX(MARGIN), PX(MARGIN + WALL_THICKNESS + GRID_SIZE), PX(GRID_SIZE + 2), PX(WALL_THICKNESS)); XFillRectangle( - dpy, w, gc, PX(MARGIN), PX(MARGIN + WALL_THICKNESS + 1), - PX(WALL_THICKNESS), PX(GRID_SIZE - 1)); + dpy, w, gc, PX(MARGIN), PX(MARGIN + WALL_THICKNESS), + PX(WALL_THICKNESS), PX(GRID_SIZE)); XFillRectangle( dpy, w, gc, PX(MARGIN + WALL_THICKNESS + GRID_SIZE), - PX(MARGIN + WALL_THICKNESS), PX(WALL_THICKNESS), PX(GRID_SIZE)); + PX(MARGIN + WALL_THICKNESS), PX(WALL_THICKNESS), PX(GRID_SIZE - 1)); + + XFlush(dpy); +} + +static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m) +{ + const int margin_px = PX(MARGIN + WALL_THICKNESS); + XClearArea( + dpy, w, margin_px, margin_px, PX(GRID_SIZE), PX(GRID_SIZE), false); - // Draw cells for (int x = 0; x < GRID_SIZE; ++x) { for (int y = 0; y < GRID_SIZE; ++y) { if (m->cells[x][y]) continue; - const int left = PX(MARGIN + WALL_THICKNESS + x); - const int top = PX(MARGIN + WALL_THICKNESS + y); + const int left = margin_px + PX(x); + const int top = margin_px + PX(y); XFillRectangle(dpy, w, gc, left, top, PX(1), PX(1)); } } @@ -76,14 +81,14 @@ static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m) } static void -generate_maze(Display *dpy, Window w, GC gc, maze_t *m, int x, int y) +generate_maze(Display *dpy, Window w, GC gc, maze_t *m, vec2_t p, vec2_t g) { - m->cells[x][y] = true; + m->cells[p.x][p.y] = true; draw_maze(dpy, w, gc, m); nanosleep(&pause, NULL); - if (GOAL == x && GOAL == y) + if (p.x == g.x && p.y == g.y) return; dir_t visit[] = { LEFT, RIGHT, UP, DOWN }; @@ -94,18 +99,19 @@ generate_maze(Display *dpy, Window w, GC gc, maze_t *m, int x, int y) visit[i] = tmp; } + vec2_t n; for (int i = 0; i < 4; ++i) { - const int xp = x + steps[visit[i]].x; - const int yp = y + steps[visit[i]].y; + n.x = p.x + steps[visit[i]].x; + n.y = p.y + steps[visit[i]].y; - const bool x_in_bounds = xp >= 0 && xp < GRID_SIZE; - const bool y_in_bounds = yp >= 0 && yp < GRID_SIZE; - if (x_in_bounds && y_in_bounds && !m->cells[xp][yp]) { - const int xi = (x + xp) / 2; - const int yi = (y + yp) / 2; + const bool x_in_bounds = n.x >= 0 && n.x < GRID_SIZE; + const bool y_in_bounds = n.y >= 0 && n.y < GRID_SIZE; + if (x_in_bounds && y_in_bounds && !m->cells[n.x][n.y]) { + const int xi = (p.x + n.x) / 2; + const int yi = (p.y + n.y) / 2; m->cells[xi][yi] = true; - generate_maze(dpy, w, gc, m, xp, yp); + generate_maze(dpy, w, gc, m, n, g); } } } @@ -142,7 +148,9 @@ int main(void) // Generate and draw maze maze_t m; memset(&m, 0, sizeof(maze_t)); - generate_maze(dpy, w, gc, &m, 0, 0); + draw_walls(dpy, w, gc); + const vec2_t start = { GOAL, GOAL }, end = { 0, 0 }; + generate_maze(dpy, w, gc, &m, start, end); // Wait for window exit bool is_del = false;