Rewrite solve procedure to be iterative instead of recursive
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parent
0720b2c0c2
commit
048bfd2169
64
main.c
64
main.c
@ -127,41 +127,42 @@ static void generate(vec2_t p)
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} while (sp != stack);
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}
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static bool solve(vec2_t start, vec2_t *path, vec2_t **end)
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static void solve(vec2_t p, vec2_t *sp, vec2_t **end)
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{
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*path++ = start;
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*sp++ = p;
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while (1) {
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if (GOAL == p.x && GOAL == p.y) {
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*sp++ = p;
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*end = sp;
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return;
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}
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for (int i = 0; i < 4; ++i) {
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const vec2_t next = {
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.x = start.x + steps[i].x,
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.y = start.y + steps[i].y,
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};
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const vec2_t im = {
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.x = (start.x + next.x) / 2,
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.y = (start.y + next.y) / 2,
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};
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const bool x_in_bounds = next.x >= 0 && next.x < GRID_SIZE;
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const bool y_in_bounds = next.y >= 0 && next.y < GRID_SIZE;
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vec2_t n, im;
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bool got_n = false;
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for (int i = 0; i < 4; ++i) {
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n.x = p.x + steps[i].x;
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n.y = p.y + steps[i].y;
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if (!in_bounds(n))
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continue;
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if (x_in_bounds && y_in_bounds) {
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const bool accessible = maze[im.x][im.y].is_path;
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const bool unvisited = !maze[next.x][next.y].visited;
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if (accessible && unvisited) {
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maze[next.x][next.y].visited = true;
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maze[im.x][im.y].visited = true;
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if (GOAL == next.x && GOAL == next.y) {
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*path++ = next;
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*end = path;
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return true;
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}
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if (solve(next, path, end))
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return true;
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im.x = (p.x + n.x) / 2;
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im.y = (p.y + n.y) / 2;
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if (maze[im.x][im.y].is_path && !maze[n.x][n.y].visited) {
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got_n = true;
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break;
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}
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}
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}
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--path;
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return false;
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if (!got_n) {
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p = *(--sp);
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continue;
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}
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maze[im.x][im.y].visited = maze[n.x][n.y].visited = true;
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*sp++ = p;
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p = n;
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}
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}
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int main(void)
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@ -221,11 +222,12 @@ int main(void)
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const vec2_t solve_start = { 0, 0 };
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vec2_t path[MAX_PATH_LENGTH], *path_end;
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maze[0][0].visited = true;
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XSetForeground(dpy, ctx, visited_col);
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draw_visited(solve_start);
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solve(solve_start, path, &path_end);
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sleep(1);
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// Draw solution path
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XSetForeground(dpy, ctx, visited_col);
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const vec2_t *prev = &solve_start;
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for (const vec2_t *p = path; p < path_end; ++p) {
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const vec2_t im = {
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