Write maze generation procedure with no randomisation

This commit is contained in:
Camden Dixie O'Brien 2024-11-03 21:11:45 +00:00
parent 9646a67faa
commit 02873d3120

48
main.c
View File

@ -18,10 +18,55 @@
#define PX(x) ((x) << 3) #define PX(x) ((x) << 3)
#define GOAL (GRID_SIZE - 1)
typedef enum { LEFT, RIGHT, UP, DOWN } dir_t;
typedef struct { typedef struct {
bool cells[GRID_SIZE][GRID_SIZE]; bool cells[GRID_SIZE][GRID_SIZE];
} maze_t; } maze_t;
typedef struct {
int x, y;
} vec2_t;
static const vec2_t steps[] = {
[LEFT] = { .x = -2, .y = 0 },
[RIGHT] = { .x = 2, .y = 0 },
[UP] = { .x = 0, .y = -2 },
[DOWN] = { .x = 0, .y = 2 },
};
static void generate_step(maze_t *m, int x, int y)
{
m->cells[x][y] = true;
if (GOAL == x && GOAL == y)
return;
dir_t visit[] = { LEFT, RIGHT, UP, DOWN };
for (int i = 0; i < 4; ++i) {
const int xp = x + steps[visit[i]].x;
const int yp = y + steps[visit[i]].y;
const bool x_in_bounds = xp >= 0 && xp < GRID_SIZE;
const bool y_in_bounds = yp >= 0 && yp < GRID_SIZE;
if (x_in_bounds && y_in_bounds && !m->cells[xp][yp]) {
const int xi = (x + xp) / 2;
const int yi = (y + yp) / 2;
m->cells[xi][yi] = true;
generate_step(m, xp, yp);
}
}
}
static void generate_maze(maze_t *m)
{
memset(m, 0, sizeof(maze_t));
generate_step(m, 0, 0);
}
static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m) static void draw_maze(Display *dpy, Window w, GC gc, const maze_t *m)
{ {
// Draw walls // Draw walls
@ -76,8 +121,9 @@ int main(void)
XNextEvent(dpy, &evt); XNextEvent(dpy, &evt);
while (MapNotify != evt.type); while (MapNotify != evt.type);
// Generate and draw maze
maze_t m; maze_t m;
memset(&m, 0, sizeof(maze_t)); generate_maze(&m);
draw_maze(dpy, w, gc, &m); draw_maze(dpy, w, gc, &m);
// Wait for window exit // Wait for window exit