gravity/Main.hs

40 lines
1.1 KiB
Haskell

-- SPDX-License-Identifier: ISC
-- Copyright (c) 2020 Camden Dixie O'Brien
module Main (main) where
import Graphics.Gloss
import Graphics.Gloss.Geometry.Angle
data PolarCoord = PolarCoord { radius :: Float, angle :: Float }
majorMass :: Float
majorMass = 10
minorMass :: Float
minorMass = 4
framesPerSecond :: Int
framesPerSecond = 120
angularVelocity :: Float
angularVelocity = pi
render :: PolarCoord -> Picture
render state = pictures [ circleSolid majorMass
, translatePolar state $ circleSolid minorMass ]
step :: a -> b -> PolarCoord -> PolarCoord
step _ _ state = let radiansPerFrame = angularVelocity / fromIntegral framesPerSecond
nextAngle = normalizeAngle $ angle state + radiansPerFrame
in state { angle = nextAngle }
translatePolar :: PolarCoord -> Picture -> Picture
translatePolar q = rotate (radToDeg $ angle q) . translate (radius q) 0
window :: Display
window = InWindow "Foo" (200, 200) (100, 100)
main :: IO ()
main = simulate window white framesPerSecond (PolarCoord 80 0) render step