Files
gpu-renderer/model_format_glb.c
T

754 lines
15 KiB
C

#include "model_format_glb.h"
#include <assert.h>
#include <ctype.h>
#include <fcntl.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <unistd.h>
/*
* Ensure the system is little-endian.
*
* GLB is a little-endian format and this module assumes the host
* system matches this in multiple places.
*/
#if defined(__BYTE_ORDER__) && defined(__ORDER_LITTLE_ENDIAN__)
static_assert(
__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__,
"This module requires a little-endian system");
#else
#warning "Could not determine endianness: assuming little endian"
#endif
#define MAGIC 0x46546c67 // "glTF"
#define VERSION 2
#define MAX_KEY_SIZE 128
#define MAX_JOINT_COUNT 32
enum {
CHUNK_TYPE_JSON = 0x4e4f534a, // "JSON"
CHUNK_TYPE_BIN = 0x004e4942, // "BIN\0"
};
enum {
RENDERING_MODE_TRIANGLES = 4,
};
typedef struct {
uint32_t magic;
uint32_t version;
uint32_t len;
} file_hdr_t;
typedef struct {
uint32_t len;
uint32_t type;
} chunk_hdr_t;
typedef struct {
uint32_t normals;
uint32_t positions;
uint32_t indices;
} mesh_t;
typedef struct {
uint32_t inverse_bind_matrices;
uint32_t joints[MAX_JOINT_COUNT];
uint32_t joint_count;
} skin_t;
typedef struct {
uint32_t parent;
vec3_t translation;
vec4_t rotation;
vec3_t scale;
} joint_t;
typedef struct {
uint32_t view;
uint32_t offset;
uint32_t count;
} accessor_t;
typedef struct {
accessor_t normals;
accessor_t positions;
accessor_t indices;
} accessors_t;
typedef struct {
uint32_t offset;
uint32_t len;
uint32_t stride;
} view_t;
typedef struct {
view_t normals;
view_t positions;
view_t indices;
} views_t;
typedef struct {
uint32_t offset;
uint32_t len;
} gltf_info_member_t;
typedef struct {
gltf_info_member_t normals;
gltf_info_member_t positions;
gltf_info_member_t indices;
} gltf_info_t;
static void *map_file(const char *path)
{
const int fd = open(path, O_RDONLY);
assert(fd != -1);
struct stat stat;
const int res = fstat(fd, &stat);
assert(res == 0);
void *addr = mmap(nullptr, stat.st_size, PROT_READ, MAP_PRIVATE, fd, 0);
assert(addr != nullptr);
close(fd);
return addr;
}
static int read_key(const uint8_t **p, char buffer[MAX_KEY_SIZE])
{
assert(**p == '"');
++(*p);
size_t len = 0;
while (**p != '"') {
assert(len < MAX_KEY_SIZE);
buffer[len++] = *(*p)++;
}
++(*p);
return len;
}
static bool ends_value(uint8_t b)
{
switch (b) {
case '}':
case ']':
case ',':
return true;
default:
return false;
}
}
static void skip_value(const uint8_t **p)
{
switch (**p) {
int nesting;
case '{':
++(*p);
nesting = 0;
while (**p != '}' || nesting > 0) {
if (**p == '{')
++nesting;
if (**p == '}')
--nesting;
++(*p);
}
++(*p);
break;
case '[':
++(*p);
nesting = 0;
while (**p != ']' || nesting > 0) {
if (**p == '[')
++nesting;
if (**p == ']')
--nesting;
++(*p);
}
++(*p);
break;
case '"':
++(*p);
while (**p != '"') {
if (**p == '\\')
++(*p);
++(*p);
}
++(*p);
break;
default:
++(*p);
while (!ends_value(**p))
++(*p);
break;
}
}
static uint32_t read_uint(const uint8_t **p)
{
uint32_t value = 0;
while (!ends_value(**p)) {
assert(isdigit(**p));
value = 10 * value + *(*p)++ - '0';
}
return value;
}
static float read_float(const uint8_t **p)
{
enum {
INTEGRAL,
DECIMAL,
EXPONENT,
} state
= INTEGRAL;
bool neg_val = false, neg_exp = false;
float val = 0, exp = 0;
unsigned div = 10;
while (!ends_value(**p)) {
const uint8_t c = *((*p)++);
switch (state) {
case INTEGRAL:
if (isdigit(c))
val = 10 * val + (c - '0');
else if (c == '-')
neg_val = true;
else if (c == '.')
state = DECIMAL;
else
assert(false);
break;
case DECIMAL:
if (isdigit(c))
val += (float)(c - '0') / div;
else if (c == 'e')
state = EXPONENT;
else
assert(false);
div *= 10;
break;
case EXPONENT:
if (isdigit(c))
exp = 10 * exp + (c - '0');
else if (c == '-')
neg_exp = true;
else
assert(false);
break;
default:
assert(false);
}
}
if (neg_val)
val *= -1;
if (neg_exp)
exp *= -1;
return val * powf(10, exp);
}
static vec3_t read_vec3(const uint8_t **p)
{
vec3_t v;
assert(**p == '[');
++(*p);
v.x = read_float(p);
assert(**p == ',');
++(*p);
v.y = read_float(p);
assert(**p == ',');
++(*p);
v.z = read_float(p);
assert(**p == ']');
++(*p);
return v;
}
static vec4_t read_vec4(const uint8_t **p)
{
vec4_t v;
assert(**p == '[');
++(*p);
v.x = read_float(p);
assert(**p == ',');
++(*p);
v.y = read_float(p);
assert(**p == ',');
++(*p);
v.z = read_float(p);
assert(**p == ',');
++(*p);
v.w = read_float(p);
assert(**p == ']');
++(*p);
return v;
}
static mesh_t read_mesh_primitives(const uint8_t **p)
{
char buffer[MAX_KEY_SIZE];
size_t len;
mesh_t mesh = {};
assert(**p == '[');
++(*p);
assert(**p == '{');
++(*p);
while (**p != '}') {
len = read_key(p, buffer);
assert(**p == ':');
++(*p);
if (memcmp("attributes", buffer, len) == 0) {
assert(**p == '{');
++(*p);
while (**p != '}') {
len = read_key(p, buffer);
assert(**p == ':');
++(*p);
if (memcmp("NORMAL", buffer, len) == 0) {
mesh.normals = read_uint(p);
} else if (memcmp("POSITION", buffer, len) == 0) {
mesh.positions = read_uint(p);
} else {
skip_value(p);
}
if (**p == ',')
++(*p);
}
++(*p);
} else if (memcmp("indices", buffer, len) == 0) {
mesh.indices = read_uint(p);
} else if (memcmp("mode", buffer, len) == 0) {
assert(read_uint(p) == RENDERING_MODE_TRIANGLES);
} else {
skip_value(p);
}
if (**p == ',')
++(*p);
}
++(*p);
assert(**p == ']');
++(*p);
return mesh;
}
static mesh_t read_meshes(const uint8_t *p)
{
char buffer[MAX_KEY_SIZE];
size_t len;
assert(*p == '[');
++p;
assert(*p == '{');
++p;
while (*p != '}') {
len = read_key(&p, buffer);
assert(*p == ':');
++p;
if (memcmp("primitives", buffer, len) == 0)
return read_mesh_primitives(&p);
else
skip_value(&p);
if (*p == ',')
++p;
}
/*
* If we reach here, the primitives key was missing from the mesh
* definition.
*/
assert(false);
}
static skin_t read_skins(const uint8_t *p)
{
skin_t skin = {};
char buffer[MAX_KEY_SIZE];
size_t len;
assert(*p == '[');
++p;
assert(*p == '{');
++p;
while (*p != '}') {
len = read_key(&p, buffer);
assert(*p == ':');
++p;
if (memcmp("inverseBindMatrices", buffer, len) == 0) {
skin.inverse_bind_matrices = read_uint(&p);
} else if (memcmp("joints", buffer, len) == 0) {
assert(*p == '[');
++p;
for (skin.joint_count = 0; *p != ']'; ++skin.joint_count) {
assert(skin.joint_count < MAX_JOINT_COUNT);
skin.joints[skin.joint_count] = read_uint(&p);
if (*p == ',')
++p;
}
++p;
} else {
skip_value(&p);
}
if (*p == ',')
++p;
}
++p;
assert(*p == ']');
return skin;
}
static void read_joint_children(
const uint8_t **p, skin_t skin, joint_t joints[MAX_JOINT_COUNT],
uint32_t parent)
{
assert(**p == '[');
++(*p);
while (**p != ']') {
const uint32_t i = read_uint(p);
uint32_t j;
for (j = 0; j < skin.joint_count; ++j) {
if (skin.joints[j] == i)
break;
}
assert(j < skin.joint_count);
assert(joints[j].parent == UINT32_MAX);
joints[j].parent = parent;
if (**p == ',')
++(*p);
}
++(*p);
}
static void
read_joints(const uint8_t *p, skin_t skin, joint_t joints[MAX_JOINT_COUNT])
{
char buffer[MAX_KEY_SIZE];
size_t len;
for (uint32_t i = 0; i < skin.joint_count; ++i)
joints[i].parent = UINT32_MAX;
assert(*p == '[');
++p;
for (uint32_t i = 0; *p != ']'; ++i) {
uint32_t j;
for (j = 0; j < skin.joint_count; ++j) {
if (skin.joints[j] == i)
break;
}
if (j >= skin.joint_count) {
skip_value(&p);
if (*p == ',')
++p;
continue;
}
assert(*p == '{');
++p;
while (*p != '}') {
len = read_key(&p, buffer);
assert(*p == ':');
++p;
if (memcmp("children", buffer, len) == 0) {
read_joint_children(&p, skin, joints, j);
} else if (memcmp("translation", buffer, len) == 0) {
joints[j].translation = read_vec3(&p);
} else if (memcmp("rotation", buffer, len) == 0) {
joints[j].rotation = read_vec4(&p);
} else if (memcmp("scale", buffer, len) == 0) {
joints[j].scale = read_vec3(&p);
} else {
skip_value(&p);
}
if (*p == ',')
++p;
}
++p;
if (*p == ',')
++p;
}
}
static accessor_t read_accessor(const uint8_t **p)
{
char buffer[MAX_KEY_SIZE];
size_t len;
accessor_t accessor = {};
assert(**p == '{');
++(*p);
while (**p != '}') {
len = read_key(p, buffer);
assert(**p == ':');
++(*p);
if (memcmp("bufferView", buffer, len) == 0)
accessor.view = read_uint(p);
else if (memcmp("byteOffset", buffer, len) == 0)
accessor.offset = read_uint(p);
else if (memcmp("count", buffer, len) == 0)
accessor.count = read_uint(p);
else if (memcmp("sparse", buffer, len) == 0)
assert(false); // Sparse accessors are not supported
else
skip_value(p);
if (**p == ',')
++(*p);
}
++(*p);
return accessor;
}
static accessors_t read_accessors(const uint8_t *p, mesh_t mesh)
{
accessors_t accessors = {};
assert(*p == '[');
++p;
for (uint32_t i = 0; *p != ']'; ++i) {
if (i == mesh.normals)
accessors.normals = read_accessor(&p);
else if (i == mesh.positions)
accessors.positions = read_accessor(&p);
else if (i == mesh.indices)
accessors.indices = read_accessor(&p);
else
skip_value(&p);
if (*p == ',')
++p;
}
return accessors;
}
static view_t read_view(const uint8_t **p)
{
char buffer[MAX_KEY_SIZE];
size_t len;
view_t view = {};
assert(**p == '{');
++(*p);
while (**p != '}') {
len = read_key(p, buffer);
assert(**p == ':');
++(*p);
if (memcmp("buffer", buffer, len) == 0)
assert(read_uint(p) == 0);
else if (memcmp("byteOffset", buffer, len) == 0)
view.offset = read_uint(p);
else if (memcmp("byteLength", buffer, len) == 0)
view.len = read_uint(p);
else if (memcmp("byteStride", buffer, len) == 0)
view.stride = read_uint(p);
else
skip_value(p);
if (**p == ',')
++(*p);
}
++(*p);
return view;
}
static views_t read_views(const uint8_t *p, accessors_t accessors)
{
views_t views = {};
assert(*p == '[');
++p;
for (uint32_t i = 0; *p != ']'; ++i) {
if (i == accessors.normals.view)
views.normals = read_view(&p);
else if (i == accessors.positions.view)
views.positions = read_view(&p);
else if (i == accessors.indices.view)
views.indices = read_view(&p);
else
skip_value(&p);
if (*p == ',')
++p;
}
if (accessors.normals.view == accessors.positions.view)
views.positions = views.normals;
return views;
}
static gltf_info_t read_json(const uint8_t *json)
{
char buffer[MAX_KEY_SIZE];
size_t len;
assert(*json == '{');
++json;
/*
* We want to avoid having to read every single accessor, buffer
* view etc, so we must identify which ones we need *before*
* processing these sections. However, the sections may appear in
* any order, so we must first do a pass through the JSON to
* identify the section locations, so that we can then go through
* them in the necessary order.
*/
const uint8_t *meshes_json = nullptr;
const uint8_t *skins_json = nullptr;
const uint8_t *nodes_json = nullptr;
const uint8_t *accessors_json = nullptr;
const uint8_t *views_json = nullptr;
while (*json != '}') {
len = read_key(&json, buffer);
assert(*json == ':');
++json;
if (memcmp("meshes", buffer, len) == 0)
meshes_json = json;
else if (memcmp("skins", buffer, len) == 0)
skins_json = json;
else if (memcmp("nodes", buffer, len) == 0)
nodes_json = json;
else if (memcmp("accessors", buffer, len) == 0)
accessors_json = json;
else if (memcmp("bufferViews", buffer, len) == 0)
views_json = json;
skip_value(&json);
if (*json == ',')
++json;
}
assert(meshes_json != nullptr);
assert(skins_json != nullptr);
assert(nodes_json != nullptr);
assert(accessors_json != nullptr);
assert(views_json != nullptr);
const mesh_t mesh = read_meshes(meshes_json);
const skin_t skin = read_skins(skins_json);
joint_t joints[MAX_JOINT_COUNT] = {};
read_joints(nodes_json, skin, joints);
const accessors_t accessors = read_accessors(accessors_json, mesh);
const views_t views = read_views(views_json, accessors);
if (accessors.positions.view == accessors.normals.view) {
assert(views.normals.stride == sizeof(vec3_t));
} else {
const size_t normal_size
= views.normals.len / accessors.normals.count;
assert(normal_size == sizeof(vec3_t));
const size_t position_size
= views.positions.len / accessors.positions.count;
assert(position_size == sizeof(vec3_t));
}
assert(views.indices.len / accessors.indices.count == sizeof(index_t));
return (gltf_info_t) {
.normals = {
.offset = views.normals.offset + accessors.normals.offset,
.len = accessors.normals.count * sizeof(vec3_t),
},
.positions = {
.offset = views.positions.offset + accessors.positions.offset,
.len = accessors.positions.count * sizeof(vec3_t),
},
.indices = {
.offset = views.indices.offset + accessors.indices.offset,
.len = views.indices.len,
},
};
}
static void load_vertices(
vertex_t *restrict dest, const vec3_t *restrict positions,
const vec3_t *restrict normals, size_t count)
{
for (unsigned i = 0; i < count; ++i) {
dest[i].position = positions[i];
dest[i].normal = normals[i];
}
}
model_t model_format_glb_read(const char *path)
{
uint8_t *file = map_file(path);
const file_hdr_t *file_hdr = (const file_hdr_t *)file;
assert(file_hdr->magic == MAGIC);
assert(file_hdr->version == VERSION);
const size_t len = file_hdr->len;
// Read JSON chunk
size_t offset = sizeof(file_hdr_t);
const chunk_hdr_t *json_hdr = (const chunk_hdr_t *)(file + offset);
assert(json_hdr->type == CHUNK_TYPE_JSON);
offset += sizeof(chunk_hdr_t);
const gltf_info_t info = read_json(file + offset);
// Check glTF info for validity
assert(info.positions.len == info.normals.len);
assert(info.positions.offset != info.normals.offset);
if (info.positions.offset < info.normals.offset) {
const uint32_t pos_end = info.positions.offset + info.positions.len;
assert(pos_end <= info.normals.offset);
} else {
const uint32_t norm_end = info.normals.offset + info.normals.len;
assert(norm_end <= info.positions.offset);
}
// Read binary chunk header
offset += json_hdr->len;
assert(offset != len);
const chunk_hdr_t *bin_hdr = (const chunk_hdr_t *)(file + offset);
assert(bin_hdr->type == CHUNK_TYPE_BIN);
offset += sizeof(chunk_hdr_t);
const uint8_t *bin_data = file + offset;
offset += bin_hdr->len;
assert(offset == len);
// Load data from binary chunk into model
const size_t vertex_count = info.positions.len / sizeof(vec3_t);
const size_t index_count = info.indices.len / sizeof(index_t);
model_t model = model_init(vertex_count, index_count);
const vec3_t *positions
= (const vec3_t *)(bin_data + info.positions.offset);
const vec3_t *normals = (const vec3_t *)(bin_data + info.normals.offset);
load_vertices(model.vertices, positions, normals, vertex_count);
memcpy(model.indices, bin_data + info.indices.offset, info.indices.len);
munmap(file, len);
return model;
}