Files
gpu-renderer/floor-vert.glsl
T

21 lines
355 B
GLSL

#version 450
layout(location = 0) out vec3 frag_normal;
layout(push_constant) uniform vp_t {
mat4 transform;
} vp;
vec2 vertices[4] = vec2[](
vec2(-1, -1),
vec2(-1, 1),
vec2(1, 1),
vec2(1, -1)
);
void main() {
const vec2 pos = 3 * vertices[gl_VertexIndex];
gl_Position = vp.transform * vec4(pos.x, 0, pos.y, 1);
frag_normal = vec3(0, 1, 0);
}