#ifndef ANIMATION_H #define ANIMATION_H #include "model.h" typedef struct { mat4_t *bone_matrices; bone_t *current; unsigned keyframe; } animation_state_t; animation_state_t animation_init(const model_t *model); void animation_cleanup(animation_state_t *state); void animation_start(animation_state_t *state, const model_t *model); void animation_update(animation_state_t *state, const model_t *model); #endif