Load animation data into model

This commit is contained in:
Camden Dixie O'Brien committed 2025-10-02 12:42:09 +01:00
1 parent f24a920e66
commit ffa0beb55a
3 files changed
+85 -4

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+17 -3
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@@ -6,9 +6,9 @@
model_t model_init(size_t vertex_count, size_t index_count)
{
model_t model = {
.indices = calloc(index_count, sizeof(index_t)),
.indices = malloc(index_count * sizeof(index_t)),
.index_count = index_count,
.vertices = calloc(vertex_count, sizeof(vertex_t)),
.vertices = malloc(vertex_count * sizeof(vertex_t)),
.vertex_count = vertex_count,
};
return model;
@@ -34,5 +34,19 @@ void model_cleanup(model_t *m)
free(m->inverse_bind_matrices);
m->inverse_bind_matrices = nullptr;
}
m->vertex_count = m->index_count = m->bone_count = 0;
if (m->animation.times != nullptr) {
free(m->animation.times);
m->animation.times = nullptr;
}
if (m->animation.bones != nullptr) {
for (unsigned i = 0; i < m->bone_count; ++i) {
free(m->animation.bones[i].translations);
free(m->animation.bones[i].rotations);
free(m->animation.bones[i].scales);
}
free(m->animation.bones);
m->animation.bones = nullptr;
}
m->vertex_count = m->index_count = m->bone_count
= m->animation.keyframe_count = 0;
}
+13
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@@ -22,11 +22,24 @@ typedef struct {
vec3_t scale;
} bone_t;
typedef struct {
vec3_t *translations;
vec4_t *rotations;
vec3_t *scales;
} animation_bone_t;
typedef struct {
float *times;
size_t keyframe_count;
animation_bone_t *bones;
} animation_t;
typedef struct {
vertex_t *vertices;
index_t *indices;
bone_t *bones;
mat4_t *inverse_bind_matrices;
animation_t animation;
size_t vertex_count;
size_t index_count;
size_t bone_count;
+55 -1
View File
@@ -1146,13 +1146,67 @@ model_t model_format_glb_read(const char *path)
(const u16_vec4_t *)(bin_data + info.bone_indices.offset),
(const vec4_t *)(bin_data + info.weights.offset), info.vertex_count);
memcpy(model.indices, bin_data + info.indices.offset, info.indices.len);
model.inverse_bind_matrices = calloc(info.bone_count, sizeof(mat4_t));
model.inverse_bind_matrices = malloc(info.bone_count * sizeof(mat4_t));
assert(model.inverse_bind_matrices != nullptr);
memcpy(
model.inverse_bind_matrices,
bin_data + info.inverse_bind_matrices.offset,
info.inverse_bind_matrices.len);
// Load animation data
model.animation.keyframe_count = info.animation.keyframe_count;
const size_t times_size = model.animation.keyframe_count * sizeof(float);
model.animation.times = malloc(times_size);
assert(model.animation.times != nullptr);
memcpy(
model.animation.times, bin_data + info.animation.times[0].offset,
times_size);
model.animation.length_us = (size_t)roundf(
1'000'000
* model.animation.times[model.animation.keyframe_count - 1]);
for (unsigned i = 1; i < info.bone_count; ++i) {
// Verify that all time series data matches
if (info.animation.times[i].offset
!= info.animation.times[0].offset) {
assert(
memcmp(
model.animation.times,
bin_data + info.animation.times[i].offset, times_size)
== 0);
}
}
model.animation.bones
= malloc(model.bone_count * sizeof(animation_bone_t));
assert(model.animation.bones != nullptr);
for (unsigned i = 0; i < info.bone_count; ++i) {
// Load translations
model.animation.bones[i].translations
= malloc(model.animation.keyframe_count * sizeof(vec3_t));
assert(model.animation.bones[i].translations != nullptr);
memcpy(
model.animation.bones[i].translations,
bin_data + info.animation.translations[i].offset,
model.animation.keyframe_count * sizeof(vec3_t));
// Load rotations
model.animation.bones[i].rotations
= malloc(model.animation.keyframe_count * sizeof(vec4_t));
assert(model.animation.bones[i].rotations != nullptr);
memcpy(
model.animation.bones[i].rotations,
bin_data + info.animation.rotations[i].offset,
model.animation.keyframe_count * sizeof(vec4_t));
// Load scales
model.animation.bones[i].scales
= malloc(model.animation.keyframe_count * sizeof(vec3_t));
assert(model.animation.bones[i].scales != nullptr);
memcpy(
model.animation.bones[i].scales,
bin_data + info.animation.scales[i].offset,
model.animation.keyframe_count * sizeof(vec3_t));
}
munmap(file, len);
return model;
}