Send view and project matrices in push constant
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@@ -62,32 +62,28 @@ int main(int argc, char *argv[])
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const vec3_t cam = { 0, 4, -4 };
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const vec3_t tgt = { 0, 0.5, 0 };
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mvp_t mvp1 = {
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.model = mat4_mul(
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MAT4_TRANSLATE(1, 0, 0),
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(mat4_t) {
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{ 0, 0, -1, 0 },
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{ -1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 0, 1 },
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}),
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.view = mat4_lookat(cam, tgt, (vec3_t) { 0, 1, 0 }),
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.proj = mat4_perspective((float)W / H, PI / 8, 0.1, 10.0),
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};
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mvp_t mvp2 = {
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.model = mat4_mul(
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MAT4_TRANSLATE(2, 0, 0),
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mat4_mul(
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MAT4_ROTATE_Y(PI),
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(mat4_t) {
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{ 0, 0, -1, 0 },
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{ -1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 0, 1 },
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})),
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const vp_t vp = {
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.view = mat4_lookat(cam, tgt, (vec3_t) { 0, 1, 0 }),
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.proj = mat4_perspective((float)W / H, PI / 8, 0.1, 10.0),
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};
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mat4_t transform1 = mat4_mul(
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MAT4_TRANSLATE(1, 0, 0),
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(mat4_t) {
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{ 0, 0, -1, 0 },
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{ -1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 0, 1 },
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});
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mat4_t transform2 = mat4_mul(
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MAT4_TRANSLATE(2, 0, 0),
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mat4_mul(
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MAT4_ROTATE_Y(PI),
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(mat4_t) {
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{ 0, 0, -1, 0 },
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{ -1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 0, 1 },
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}));
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const mat4_t rot1 = MAT4_ROTATE_Y(PI / 170);
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const mat4_t rot2 = MAT4_ROTATE_Y(-PI / 340);
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@@ -96,13 +92,13 @@ int main(int argc, char *argv[])
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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mvp1.model = mat4_mul(rot1, mvp1.model);
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mvp2.model = mat4_mul(rot2, mvp2.model);
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transform1 = mat4_mul(rot1, transform1);
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transform2 = mat4_mul(rot2, transform2);
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animation_update(&anim, &model, DT);
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gpu_render_begin(&gpu);
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gpu_render_model(&gpu, &gpu_model1, &mvp1, anim.bone_matrices);
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gpu_render_model(&gpu, &gpu_model2, &mvp2, anim.bone_matrices);
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gpu_render_begin(&gpu, vp);
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gpu_render_model(&gpu, &gpu_model1, anim.bone_matrices, transform1);
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gpu_render_model(&gpu, &gpu_model2, anim.bone_matrices, transform2);
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gpu_render_submit(&gpu);
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}
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