Implement configurable lighting

This commit is contained in:
Camden Dixie O'Brien committed 2025-10-05 13:51:14 +01:00
1 parent 070758b6cc
commit b5bda150d2
6 files changed
+148 -49

No files matched your search

+5 -5
View File
@@ -3,10 +3,10 @@
layout(location = 0) out vec3 frag_normal;
layout(location = 1) out vec4 light_pos;
layout(push_constant) uniform push_t {
layout(push_constant) uniform vps_t {
mat4 vp;
mat4 light_vp;
} push;
} vps;
vec2 vertices[4] = vec2[](
vec2(-1, -1),
@@ -16,9 +16,9 @@ vec2 vertices[4] = vec2[](
);
void main() {
const vec2 pos = 3 * vertices[gl_VertexIndex];
const vec2 pos = 4 * vertices[gl_VertexIndex];
const vec4 world_pos = vec4(pos.x, 0, pos.y, 1);
gl_Position = push.vp * world_pos;
gl_Position = vps.vp * world_pos;
frag_normal = vec3(0, 1, 0);
light_pos = push.light_vp * world_pos;
light_pos = vps.light_vp * world_pos;
}