Implement bone matrix computation
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@@ -80,5 +80,8 @@ vec3_t vec3_cross(vec3_t v, vec3_t u);
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mat4_t mat4_mul(mat4_t m, mat4_t n);
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mat4_t mat4_lookat(vec3_t camera, vec3_t target, vec3_t up);
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mat4_t mat4_perspective(float aspect, float fov, float near, float far);
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mat4_t mat4_translate_vec3(vec3_t v);
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mat4_t mat4_scale_vec3(vec3_t v);
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mat4_t mat4_rotate_quaternion(vec4_t q);
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#endif
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