Implement bone matrix computation

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Camden Dixie O'Brien committed 2025-10-01 21:05:52 +01:00
1 parent e81061ad22
commit 998d5e88e1
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@@ -80,5 +80,8 @@ vec3_t vec3_cross(vec3_t v, vec3_t u);
mat4_t mat4_mul(mat4_t m, mat4_t n);
mat4_t mat4_lookat(vec3_t camera, vec3_t target, vec3_t up);
mat4_t mat4_perspective(float aspect, float fov, float near, float far);
mat4_t mat4_translate_vec3(vec3_t v);
mat4_t mat4_scale_vec3(vec3_t v);
mat4_t mat4_rotate_quaternion(vec4_t q);
#endif