Implement bone matrix computation

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Camden Dixie O'Brien committed 2025-10-01 21:05:52 +01:00
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commit 998d5e88e1
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#ifndef ANIMATION_H
#define ANIMATION_H
#include "model.h"
typedef struct {
mat4_t *bone_matrices;
} animation_state_t;
animation_state_t animation_init(const model_t *model);
void animation_cleanup(animation_state_t *state);
void animation_update(animation_state_t state, const model_t *model);
#endif