Use struct for vec3_t instead of array
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@@ -6,9 +6,12 @@
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#define SWAPCHAIN_IMG_BUFFER_SIZE 4
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#define SWAPCHAIN_IMG_BUFFER_SIZE 4
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typedef float vec3_t[3];
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typedef float mat4_t[16];
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typedef float mat4_t[16];
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typedef struct {
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float x, y, z;
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} vec3_t;
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typedef struct {
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typedef struct {
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vec3_t position;
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vec3_t position;
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vec3_t colour;
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vec3_t colour;
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