Implement basic GLB model loading
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@@ -41,6 +41,7 @@ add_executable(demo
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linear_alg.c
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main.c
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model.c
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model_format_glb.c
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model_format_utah.c
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)
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configure_target(demo)
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@@ -1,5 +1,5 @@
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#include "gpu.h"
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#include "model_format_utah.h"
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#include "model_format_glb.h"
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#include <assert.h>
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#include <math.h>
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@@ -51,7 +51,7 @@ int main(int argc, char *argv[])
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fprintf(stderr, "Usage: %s PATH/TO/MODEL\n", argv[0]);
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return 1;
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}
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model_t model = model_format_utah_read(argv[1]);
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model_t model = model_format_glb_read(argv[1]);
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// Set up window
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glfwInit();
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@@ -74,9 +74,14 @@ int main(int argc, char *argv[])
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const vec3_t cam = { 0, 4, -4 };
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const vec3_t tgt = { 0, 0.5, 0 };
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mvp_t mvp = {
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.model = MAT4_SCALE(0.667),
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.model = (mat4_t) {
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{ 0, 0, -1, 0 },
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{ -1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 0, 1 },
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},
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.view = mat4_lookat(cam, tgt, (vec3_t) { 0, 1, 0 }),
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.proj = mat4_perspective((float)W / H, PI / 6, 0.1, 10.0),
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.proj = mat4_perspective((float)W / H, PI / 12, 0.1, 10.0),
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};
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const mat4_t rotx = MAT4_ROTATE_X(PI / 128);
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@@ -0,0 +1,511 @@
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#include "model_format_glb.h"
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#include <assert.h>
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#include <ctype.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/mman.h>
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#include <sys/stat.h>
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#include <unistd.h>
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/*
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* Ensure the system is little-endian.
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*
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* GLB is a little-endian format and this module assumes the host
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* system matches this in multiple places.
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*/
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#if defined(__BYTE_ORDER__) && defined(__ORDER_LITTLE_ENDIAN__)
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static_assert(
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__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__,
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"This module requires a little-endian system");
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#else
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#warning "Could not determine endianness: assuming little endian"
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#endif
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#define MAGIC 0x46546c67 // "glTF"
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#define VERSION 2
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#define MAX_KEY_SIZE 128
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enum {
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CHUNK_TYPE_JSON = 0x4e4f534a, // "JSON"
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CHUNK_TYPE_BIN = 0x004e4942, // "BIN\0"
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};
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enum {
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RENDERING_MODE_TRIANGLES = 4,
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};
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typedef struct {
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uint32_t magic;
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uint32_t version;
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uint32_t len;
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} file_hdr_t;
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typedef struct {
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uint32_t len;
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uint32_t type;
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} chunk_hdr_t;
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typedef struct {
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uint32_t normals;
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uint32_t positions;
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uint32_t indices;
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} mesh_t;
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typedef struct {
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uint32_t view;
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uint32_t offset;
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uint32_t count;
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} accessor_t;
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typedef struct {
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accessor_t normals;
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accessor_t positions;
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accessor_t indices;
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} accessors_t;
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typedef struct {
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uint32_t offset;
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uint32_t len;
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uint32_t stride;
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} view_t;
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typedef struct {
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view_t normals;
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view_t positions;
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view_t indices;
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} views_t;
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typedef struct {
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uint32_t offset;
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uint32_t len;
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} gltf_info_member_t;
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typedef struct {
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gltf_info_member_t normals;
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gltf_info_member_t positions;
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gltf_info_member_t indices;
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} gltf_info_t;
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static void *map_file(const char *path)
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{
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const int fd = open(path, O_RDONLY);
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assert(fd != -1);
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struct stat stat;
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const int res = fstat(fd, &stat);
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assert(res == 0);
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void *addr = mmap(nullptr, stat.st_size, PROT_READ, MAP_PRIVATE, fd, 0);
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assert(addr != nullptr);
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close(fd);
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return addr;
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}
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static int read_key(const uint8_t **p, char buffer[MAX_KEY_SIZE])
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{
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assert(**p == '"');
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++(*p);
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size_t len = 0;
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while (**p != '"') {
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assert(len < MAX_KEY_SIZE);
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buffer[len++] = *(*p)++;
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}
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++(*p);
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return len;
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}
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static bool ends_value(uint8_t b)
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{
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switch (b) {
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case '}':
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case ']':
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case ',':
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return true;
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default:
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return false;
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}
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}
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static void skip_value(const uint8_t **p)
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{
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switch (**p) {
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int nesting;
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case '{':
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++(*p);
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nesting = 0;
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while (**p != '}' || nesting > 0) {
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if (**p == '{')
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++nesting;
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if (**p == '}')
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--nesting;
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++(*p);
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}
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++(*p);
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break;
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case '[':
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++(*p);
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nesting = 0;
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while (**p != ']' || nesting > 0) {
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if (**p == '[')
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++nesting;
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if (**p == ']')
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--nesting;
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++(*p);
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}
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++(*p);
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break;
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case '"':
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++(*p);
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while (**p != '"') {
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if (**p == '\\')
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++(*p);
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++(*p);
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}
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++(*p);
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break;
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default:
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++(*p);
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while (!ends_value(**p))
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++(*p);
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break;
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}
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}
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static uint32_t read_uint(const uint8_t **p)
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{
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uint32_t value = 0;
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while (!ends_value(**p)) {
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assert(isdigit(**p));
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value = 10 * value + *(*p)++ - '0';
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}
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return value;
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}
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static mesh_t read_mesh_primitives(const uint8_t **p)
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{
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char buffer[MAX_KEY_SIZE];
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size_t len;
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mesh_t mesh = {};
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assert(**p == '[');
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++(*p);
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assert(**p == '{');
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++(*p);
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while (**p != '}') {
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len = read_key(p, buffer);
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assert(**p == ':');
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++(*p);
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if (memcmp("attributes", buffer, len) == 0) {
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assert(**p == '{');
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++(*p);
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while (**p != '}') {
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len = read_key(p, buffer);
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assert(**p == ':');
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++(*p);
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if (memcmp("NORMAL", buffer, len) == 0) {
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mesh.normals = read_uint(p);
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} else if (memcmp("POSITION", buffer, len) == 0) {
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mesh.positions = read_uint(p);
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} else {
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skip_value(p);
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}
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if (**p == ',')
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++(*p);
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}
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++(*p);
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} else if (memcmp("indices", buffer, len) == 0) {
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mesh.indices = read_uint(p);
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} else if (memcmp("mode", buffer, len) == 0) {
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assert(read_uint(p) == RENDERING_MODE_TRIANGLES);
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} else {
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skip_value(p);
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}
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if (**p == ',')
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++(*p);
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}
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++(*p);
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assert(**p == ']');
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++(*p);
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return mesh;
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}
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static mesh_t read_meshes(const uint8_t *p)
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{
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char buffer[MAX_KEY_SIZE];
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size_t len;
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assert(*p == '[');
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++p;
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assert(*p == '{');
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++p;
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while (*p != '}') {
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len = read_key(&p, buffer);
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assert(*p == ':');
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++p;
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if (memcmp("primitives", buffer, len) == 0)
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return read_mesh_primitives(&p);
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else
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skip_value(&p);
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if (*p == ',')
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++p;
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}
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/*
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* If we reach here, the primitives key was missing from the mesh
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* definition.
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*/
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assert(false);
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}
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static accessor_t read_accessor(const uint8_t **p)
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{
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char buffer[MAX_KEY_SIZE];
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size_t len;
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accessor_t accessor = {};
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assert(**p == '{');
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++(*p);
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while (**p != '}') {
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len = read_key(p, buffer);
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assert(**p == ':');
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++(*p);
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if (memcmp("bufferView", buffer, len) == 0)
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accessor.view = read_uint(p);
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else if (memcmp("byteOffset", buffer, len) == 0)
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accessor.offset = read_uint(p);
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else if (memcmp("count", buffer, len) == 0)
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accessor.count = read_uint(p);
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else if (memcmp("sparse", buffer, len) == 0)
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assert(false); // Sparse accessors are not supported
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else
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skip_value(p);
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if (**p == ',')
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++(*p);
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}
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++(*p);
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return accessor;
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}
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static accessors_t read_accessors(const uint8_t *p, mesh_t mesh)
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{
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accessors_t accessors = {};
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assert(*p == '[');
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++p;
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for (uint32_t i = 0; *p != ']'; ++i) {
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if (i == mesh.normals)
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accessors.normals = read_accessor(&p);
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else if (i == mesh.positions)
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accessors.positions = read_accessor(&p);
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else if (i == mesh.indices)
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accessors.indices = read_accessor(&p);
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else
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skip_value(&p);
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if (*p == ',')
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++p;
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}
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return accessors;
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}
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static view_t read_view(const uint8_t **p)
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{
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char buffer[MAX_KEY_SIZE];
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size_t len;
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view_t view = {};
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assert(**p == '{');
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++(*p);
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while (**p != '}') {
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len = read_key(p, buffer);
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assert(**p == ':');
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++(*p);
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if (memcmp("buffer", buffer, len) == 0)
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assert(read_uint(p) == 0);
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else if (memcmp("byteOffset", buffer, len) == 0)
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view.offset = read_uint(p);
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else if (memcmp("byteLength", buffer, len) == 0)
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view.len = read_uint(p);
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else if (memcmp("byteStride", buffer, len) == 0)
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view.stride = read_uint(p);
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else
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skip_value(p);
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if (**p == ',')
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++(*p);
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}
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++(*p);
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return view;
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}
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static views_t read_views(const uint8_t *p, accessors_t accessors)
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{
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views_t views = {};
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assert(*p == '[');
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++p;
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for (uint32_t i = 0; *p != ']'; ++i) {
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if (i == accessors.normals.view)
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views.normals = read_view(&p);
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else if (i == accessors.positions.view)
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views.positions = read_view(&p);
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else if (i == accessors.indices.view)
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views.indices = read_view(&p);
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else
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skip_value(&p);
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if (*p == ',')
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++p;
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}
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return views;
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}
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static gltf_info_t read_json(const uint8_t *json)
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{
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char buffer[MAX_KEY_SIZE];
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size_t len;
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assert(*json == '{');
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++json;
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/*
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* We want to avoid having to read every single accessor, buffer
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* view etc, so we must identify which ones we need *before*
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* processing these sections. However, the sections may appear in
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* any order, so we must first do a pass through the JSON to
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* identify the section locations, so that we can then go through
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* them in the necessary order.
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*/
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const uint8_t *meshes_json = nullptr;
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const uint8_t *accessors_json = nullptr;
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const uint8_t *views_json = nullptr;
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while (*json != '}') {
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len = read_key(&json, buffer);
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assert(*json == ':');
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++json;
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if (memcmp("meshes", buffer, len) == 0)
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meshes_json = json;
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else if (memcmp("accessors", buffer, len) == 0)
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accessors_json = json;
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else if (memcmp("bufferViews", buffer, len) == 0)
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views_json = json;
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skip_value(&json);
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if (*json == ',')
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++json;
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}
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assert(meshes_json != nullptr);
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assert(accessors_json != nullptr);
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assert(views_json != nullptr);
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mesh_t mesh = read_meshes(meshes_json);
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accessors_t accessors = read_accessors(accessors_json, mesh);
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views_t views = read_views(views_json, accessors);
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size_t normals_len, positions_len;
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if (accessors.positions.view == accessors.normals.view) {
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views.positions = views.normals;
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assert(views.normals.stride == sizeof(vec3_t));
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assert(views.positions.stride == sizeof(vec3_t));
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normals_len = accessors.normals.count * sizeof(vec3_t);
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positions_len = accessors.positions.count * sizeof(vec3_t);
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} else {
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normals_len = views.normals.len;
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positions_len = views.positions.len;
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}
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assert(views.indices.stride == 0);
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assert(views.indices.len / accessors.indices.count == sizeof(index_t));
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return (gltf_info_t) {
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.normals = {
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.offset = views.normals.offset + accessors.normals.offset,
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.len = normals_len,
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},
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.positions = {
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.offset = views.positions.offset + accessors.positions.offset,
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.len = positions_len,
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},
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.indices = {
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.offset = views.indices.offset + accessors.indices.offset,
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.len = views.indices.len,
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},
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};
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}
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static void load_vertices(
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vertex_t *restrict dest, const vec3_t *restrict positions,
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const vec3_t *restrict normals, size_t count)
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{
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for (unsigned i = 0; i < count; ++i) {
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dest[i].position = positions[i];
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dest[i].normal = normals[i];
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}
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}
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model_t model_format_glb_read(const char *path)
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{
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uint8_t *file = map_file(path);
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const file_hdr_t *file_hdr = (const file_hdr_t *)file;
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assert(file_hdr->magic == MAGIC);
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assert(file_hdr->version == VERSION);
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const size_t len = file_hdr->len;
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// Read JSON chunk
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size_t offset = sizeof(file_hdr_t);
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const chunk_hdr_t *json_hdr = (const chunk_hdr_t *)(file + offset);
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assert(json_hdr->type == CHUNK_TYPE_JSON);
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offset += sizeof(chunk_hdr_t);
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const gltf_info_t info = read_json(file + offset);
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// Check glTF info for validity
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assert(info.positions.len == info.normals.len);
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assert(info.positions.offset != info.normals.offset);
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if (info.positions.offset < info.normals.offset) {
|
||||
const uint32_t pos_end = info.positions.offset + info.positions.len;
|
||||
assert(pos_end <= info.normals.offset);
|
||||
} else {
|
||||
const uint32_t norm_end = info.normals.offset + info.normals.len;
|
||||
assert(norm_end <= info.positions.offset);
|
||||
}
|
||||
|
||||
// Read binary chunk header
|
||||
offset += json_hdr->len;
|
||||
assert(offset != len);
|
||||
const chunk_hdr_t *bin_hdr = (const chunk_hdr_t *)(file + offset);
|
||||
assert(bin_hdr->type == CHUNK_TYPE_BIN);
|
||||
offset += sizeof(chunk_hdr_t);
|
||||
const uint8_t *bin_data = file + offset;
|
||||
offset += bin_hdr->len;
|
||||
assert(offset == len);
|
||||
|
||||
// Load data from binary chunk into model
|
||||
const size_t vertex_count = info.positions.len / sizeof(vec3_t);
|
||||
const size_t index_count = info.indices.len / sizeof(index_t);
|
||||
model_t model = model_init(vertex_count, index_count);
|
||||
const vec3_t *positions
|
||||
= (const vec3_t *)(bin_data + info.positions.offset);
|
||||
const vec3_t *normals = (const vec3_t *)(bin_data + info.normals.offset);
|
||||
load_vertices(model.vertices, positions, normals, vertex_count);
|
||||
memcpy(model.indices, bin_data + info.indices.offset, info.indices.len);
|
||||
|
||||
munmap(file, len);
|
||||
return model;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#ifndef MODEL_FORMAT_GLB_H
|
||||
#define MODEL_FORMAT_GLB_H
|
||||
|
||||
#include "model.h"
|
||||
|
||||
model_t model_format_glb_read(const char *path);
|
||||
|
||||
#endif
|
||||
Reference in new issue
Block a user