18 lines
283 B
GLSL
18 lines
283 B
GLSL
/*
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* Copyright (c) Camden Dixie O'Brien
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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#version 450
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vec2 positions[4] = vec2[](
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vec2(-1.0, -1.0),
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vec2( 1.0, -1.0),
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vec2(-1.0, 1.0),
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vec2( 1.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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}
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