Parameterise some bits for cool animations and make fullscreen

This commit is contained in:
Camden Dixie O'Brien 2025-01-18 11:05:46 +00:00
parent 8b90943479
commit e5a730a32d
4 changed files with 163 additions and 26 deletions

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@ -2,4 +2,4 @@
set -e
glslc -fshader-stage=vert vert_shader.glsl -o vert_shader.spv
glslc -fshader-stage=frag frag_shader.glsl -o frag_shader.spv
clang -std=c11 -pedantic -Wall -Wextra -lglfw -lvulkan main.c -o gpu-fractal
clang -std=c11 -pedantic -Wall -Wextra -lglfw -lm -lvulkan main.c -o gpu-fractal

24
config.h Normal file
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@ -0,0 +1,24 @@
/*
* Copyright (c) Camden Dixie O'Brien
* SPDX-License-Identifier: AGPL-3.0-only
*/
#define MAXITER 1000
#define SS 9
//#define JULIA
//#define JULIA_C_RE 0.285
//#define JULIA_C_IM 0.010
#define JULIA
#define JULIA_C_RE 0.300
#define JULIA_DTHETA 0.00001
#define ZOOMRATE 0.0004
//#define CENTRE_RE -0.743643887
//#define CENTRE_IM 0.131825904
//#define ZOOMRATE 0.001
//#define CENTRE_RE -0.900000000
//#define POWRATE 0.0001
//#define ZOOMRATE 0.0001

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@ -5,49 +5,110 @@
#version 450
#define MAXITER 1000
#include "config.h"
#define NCOLS 8
layout(location = 0) out vec4 out_colour;
layout(push_constant) uniform Constants {
vec2 img_size;
vec2 shift;
float zoom;
#ifdef JULIA
vec2 julia;
#endif
vec2 centre;
float scale;
#ifdef POWRATE
float zpow;
#endif
} params;
vec2 ss_offsets[4] = vec2[](
vec3 incol = vec3(0.000000, 0.014444, 0.027321);
vec3 palette[NCOLS] = vec3[](
vec3(0.000000, 0.049707, 0.107023),
vec3(0.025187, 0.064803, 0.177888),
vec3(0.254152, 0.080220, 0.274677),
vec3(0.502886, 0.080220, 0.278894),
vec3(1.000000, 0.124772, 0.119538),
vec3(1.000000, 0.234551, 0.030713),
vec3(1.000000, 0.381326, 0.000000),
vec3(1.000000, 0.651406, 0.215861)
);
#if SS == 4
vec2 ss_offsets[SS] = vec2[](
vec2(-0.25, -0.25),
vec2( 0.25, -0.25),
vec2(-0.25, 0.25),
vec2( 0.25, 0.25)
);
#elif SS == 9
vec2 ss_offsets[SS] = vec2[](
vec2(-0.33, -0.33), vec2(0.0, -0.33), vec2(0.33, -0.33),
vec2(-0.33, 0.0), vec2(0.0, 0.0), vec2(0.33, 0.0),
vec2(-0.33, 0.33), vec2(0.0, 0.33), vec2(0.33, 0.33)
);
#else
#error "Unsupported supersampling count"
#endif
vec2 maptoz(vec2 xy)
{
return params.zoom * ((xy / params.img_size.xy) * 4.0 - 2.0) + params.shift;
float aspect = params.img_size.x / params.img_size.y;
vec2 z = 4.0 * (xy / params.img_size.xy - 0.5);
z.x *= aspect;
return params.scale * z + params.centre;
}
float mandelbrot(vec2 c) {
vec2 zpow(vec2 z, float p) {
float r = length(z);
float theta = atan(z.y, z.x);
float mag = pow(r, p);
float phi = p * theta;
return mag * vec2(cos(phi), sin(phi));
}
int fractal(vec2 c) {
#ifdef JULIA
vec2 z = c;
c = params.julia;
#else
vec2 z = vec2(0.0, 0.0);
#endif
for (int i = 0; i < MAXITER; ++i) {
#ifdef POWRATE
z = zpow(z, params.zpow) + c;
#else
z = vec2(z.x * z.x - z.y * z.y, 2.0 * z.x * z.y) + c;
#endif
if (length(z) > 2.0)
return float(i) / float(MAXITER);
return i;
}
return 0.0;
return -1;
}
vec3 colour(float i) {
return vec3(i, i * i, i * i * i);
vec3 colour(int i) {
if (i == -1) {
return incol;
} else {
float c = float(NCOLS) * sqrt(float(i) / float(MAXITER));
int fc = int(floor(c));
int cc = int(ceil(c));
float p = c - float(fc);
p = smoothstep(0.0, 1.0, p);
return mix(palette[fc], palette[cc], p);
}
}
void main()
{
vec2 c;
vec3 col = vec3(0.0, 0.0, 0.0);
for (int i = 0; i < 4; ++i) {
for (int i = 0; i < SS; ++i) {
c = maptoz(gl_FragCoord.xy + ss_offsets[i]);
col += colour(mandelbrot(c));
col += colour(fractal(c));
}
col /= SS;
out_colour = vec4(col, 1.0);
}

78
main.c
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@ -5,8 +5,11 @@
#define GLFW_INCLUDE_VULKAN
#include "config.h"
#include <GLFW/glfw3.h>
#include <assert.h>
#include <complex.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
@ -21,14 +24,22 @@
#define PRESENT_MODE_BUFFER_SIZE 8
#define SWAPCHAIN_IMG_BUFFER_SIZE 4
#define MAX_SHADER_SIZE (4 * 1024)
#define MAX_SHADER_SIZE (8 * 1024)
typedef struct {
float width, height;
#ifdef JULIA
struct {
float x, y;
} shift;
float zoom;
float re, im;
} julia;
#endif
struct {
float re, im;
} centre;
float scale;
#ifdef POWRATE
float zpow;
#endif
} params_t;
static const char *layers[] = { "VK_LAYER_KHRONOS_validation" };
@ -62,14 +73,18 @@ int main(void)
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
GLFWwindow *window
= glfwCreateWindow(900, 900, "GPU Fractal", NULL, NULL);
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
GLFWwindow *window = glfwCreateWindow(
mode->width, mode->height, "GPU Fractal", monitor, NULL);
/* GLFWwindow *window */
/* = glfwCreateWindow(900, 900, "GPU Fractal", NULL, NULL); */
assert(window);
// Initialise Vulkan instance.
const VkApplicationInfo app_info = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = "Vulkan Test",
.pApplicationName = "GPU Fractal",
.applicationVersion = VK_MAKE_VERSION(1, 0, 0),
.pEngineName = "No Engine",
.engineVersion = VK_MAKE_VERSION(1, 0, 0),
@ -461,16 +476,41 @@ int main(void)
result = vkCreateFence(dev, &fence_config, NULL, &in_flight);
assert(result == VK_SUCCESS);
// Prepare parameters
params_t params = {
.width = (float)swapchain_extent.width,
.height = (float)swapchain_extent.height,
.shift = {
.x = -0.743643887037158704752191506114774,
.y = 0.131825904205311970493132056385139,
#ifdef JULIA
.julia = {
#ifdef JULIA_C_RE
.re = JULIA_C_RE,
#endif
#ifdef JULIA_C_IM
.im = JULIA_C_IM,
#endif
},
.zoom = 1.0,
#endif
#if defined(CENTRE_RE) || defined(CENTRE_IM)
.centre = {
#ifdef CENTRE_RE
.re = CENTRE_RE,
#endif
#ifdef CENTRE_IM
.im = CENTRE_IM,
#endif
},
#endif
.scale = 1.0,
#ifdef POWRATE
.zpow = 2.0,
#endif
};
#ifdef JULIA_DTHETA
const double dtheta = JULIA_DTHETA;
const double complex rotz = cexp(I * dtheta);
#endif
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
@ -548,8 +588,20 @@ int main(void)
result = vkQueuePresentKHR(queue, &present_info);
assert(result == VK_SUCCESS);
// Increment zoom
params.zoom *= 0.99;
#ifdef JULIA_DTHETA
double complex julia = params.julia.re + I * params.julia.im;
julia *= rotz;
params.julia.re = (float)creal(julia);
params.julia.im = (float)cimag(julia);
#endif
#ifdef ZOOMRATE
params.scale *= (1 - ZOOMRATE);
#endif
#ifdef POWRATE
params.zpow += POWRATE;
#endif
}
vkDeviceWaitIdle(dev);