Create basic GPU fractal renderer
This commit is contained in:
commit
b13d307754
5
build.sh
Executable file
5
build.sh
Executable file
@ -0,0 +1,5 @@
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#!/bin/sh
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set -e
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glslc -fshader-stage=vert vert_shader.glsl -o vert_shader.spv
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glslc -fshader-stage=frag frag_shader.glsl -o frag_shader.spv
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clang -std=c11 -pedantic -Wall -Wextra -lglfw -lvulkan main.c -o gpu-fractal
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53
frag_shader.glsl
Normal file
53
frag_shader.glsl
Normal file
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/*
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* Copyright (c) Camden Dixie O'Brien
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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#version 450
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#define MAXITER 1000
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layout(location = 0) out vec4 out_colour;
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layout(push_constant) uniform Constants {
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vec2 img_size;
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vec2 shift;
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float zoom;
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} params;
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vec2 ss_offsets[4] = vec2[](
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vec2(-0.25, -0.25),
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vec2( 0.25, -0.25),
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vec2(-0.25, 0.25),
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vec2( 0.25, 0.25)
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);
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vec2 maptoz(vec2 xy)
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{
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return params.zoom * ((xy / params.img_size.xy) * 4.0 - 2.0) + params.shift;
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}
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float mandelbrot(vec2 c) {
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vec2 z = vec2(0.0, 0.0);
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for (int i = 0; i < MAXITER; ++i) {
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z = vec2(z.x * z.x - z.y * z.y, 2.0 * z.x * z.y) + c;
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if (length(z) > 2.0)
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return float(i) / float(MAXITER);
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}
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return 0.0;
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}
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vec3 colour(float i) {
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return vec3(i, i * i, i * i * i);
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}
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void main()
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{
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vec2 c;
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vec3 col = vec3(0.0, 0.0, 0.0);
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for (int i = 0; i < 4; ++i) {
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c = maptoz(gl_FragCoord.xy + ss_offsets[i]);
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col += colour(mandelbrot(c));
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}
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out_colour = vec4(col, 1.0);
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}
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580
main.c
Normal file
580
main.c
Normal file
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/*
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* Copyright (c) Camden Dixie O'Brien
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define CLAMP(x, min, max) MAX((min), MIN(x, (max)))
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#define QUEUE_FAMILY_PROP_BUFFER_SIZE 16
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#define EXT_PROP_BUFFER_SIZE 256
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#define SURFACE_FMT_BUFFER_SIZE 64
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#define PRESENT_MODE_BUFFER_SIZE 8
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#define SWAPCHAIN_IMG_BUFFER_SIZE 4
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#define MAX_SHADER_SIZE (4 * 1024)
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typedef struct {
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float width, height;
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struct {
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float x, y;
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} shift;
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float zoom;
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} params_t;
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static const char *layers[] = { "VK_LAYER_KHRONOS_validation" };
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static const char *swapchain_ext_name = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
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static VkShaderModule load_shader_module(VkDevice dev, const char *path)
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{
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static char buf[MAX_SHADER_SIZE]
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__attribute__((aligned(__alignof__(uint32_t))));
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FILE *f = fopen(path, "rb");
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const int size = fread(buf, 1, MAX_SHADER_SIZE, f);
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assert(size > 0 && feof(f));
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fclose(f);
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const VkShaderModuleCreateInfo create_info = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = size,
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.pCode = (uint32_t *)buf,
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};
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VkShaderModule mod;
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const VkResult result
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= vkCreateShaderModule(dev, &create_info, NULL, &mod);
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assert(result == VK_SUCCESS);
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return mod;
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}
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int main(void)
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{
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// Set up window and surface
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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GLFWwindow *window
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= glfwCreateWindow(900, 900, "GPU Fractal", NULL, NULL);
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assert(window);
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// Initialise Vulkan instance.
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const VkApplicationInfo app_info = {
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pApplicationName = "Vulkan Test",
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.applicationVersion = VK_MAKE_VERSION(1, 0, 0),
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.pEngineName = "No Engine",
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.engineVersion = VK_MAKE_VERSION(1, 0, 0),
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.apiVersion = VK_API_VERSION_1_0,
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};
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uint32_t glfw_ext_count = 0;
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const char **glfw_ext_names
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= glfwGetRequiredInstanceExtensions(&glfw_ext_count);
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const VkInstanceCreateInfo inst_create_info = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pApplicationInfo = &app_info,
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.enabledExtensionCount = glfw_ext_count,
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.ppEnabledExtensionNames = glfw_ext_names,
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.enabledLayerCount = sizeof(layers) / sizeof(layers[0]),
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.ppEnabledLayerNames = layers,
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};
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VkInstance inst;
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VkResult result = vkCreateInstance(&inst_create_info, NULL, &inst);
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assert(result == VK_SUCCESS);
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// Create surface
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VkSurfaceKHR surface;
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result = glfwCreateWindowSurface(inst, window, NULL, &surface);
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assert(result == VK_SUCCESS);
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// Select a physical device
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VkPhysicalDevice physical_dev;
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uint32_t dev_count = 1;
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result = vkEnumeratePhysicalDevices(inst, &dev_count, &physical_dev);
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assert(result == VK_SUCCESS || result == VK_INCOMPLETE);
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// Select queue family
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uint32_t queue_family_count = QUEUE_FAMILY_PROP_BUFFER_SIZE;
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VkQueueFamilyProperties
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queue_family_props[QUEUE_FAMILY_PROP_BUFFER_SIZE];
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vkGetPhysicalDeviceQueueFamilyProperties(
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physical_dev, &queue_family_count, queue_family_props);
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uint32_t queue_family;
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bool found_queue_family = false;
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for (unsigned i = 0; i < queue_family_count; ++i) {
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if (queue_family_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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VkBool32 surface_support = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(
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physical_dev, i, surface, &surface_support);
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if (surface_support) {
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found_queue_family = true;
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queue_family = i;
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break;
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}
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}
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}
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assert(found_queue_family);
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// Create the logical device and get the queue handle.
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float queue_priority = 1.0;
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const VkDeviceQueueCreateInfo queue_create_info = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.queueFamilyIndex = queue_family,
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.queueCount = 1,
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.pQueuePriorities = &queue_priority,
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};
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const VkDeviceCreateInfo dev_create_info = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pQueueCreateInfos = &queue_create_info,
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.queueCreateInfoCount = 1,
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.enabledExtensionCount = 1,
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.ppEnabledExtensionNames = &swapchain_ext_name,
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};
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VkDevice dev;
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result = vkCreateDevice(physical_dev, &dev_create_info, NULL, &dev);
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assert(result == VK_SUCCESS);
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VkQueue queue;
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vkGetDeviceQueue(dev, queue_family, 0, &queue);
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// Check that the physical device has swap chain support
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uint32_t ext_count = EXT_PROP_BUFFER_SIZE;
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VkExtensionProperties ext_props[EXT_PROP_BUFFER_SIZE];
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result = vkEnumerateDeviceExtensionProperties(
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physical_dev, NULL, &ext_count, ext_props);
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assert(result == VK_SUCCESS);
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bool swapchain_support = false;
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for (unsigned i = 0; i < ext_count; ++i) {
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if (strcmp(swapchain_ext_name, ext_props[i].extensionName) == 0) {
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swapchain_support = true;
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break;
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}
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}
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assert(swapchain_support);
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// Select a surface format, preferring R8G8B8A8_SRGB with
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// SRGB_NONLINEAR colour space.
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uint32_t surface_fmt_count = SURFACE_FMT_BUFFER_SIZE;
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VkSurfaceFormatKHR surface_fmts[SURFACE_FMT_BUFFER_SIZE];
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result = vkGetPhysicalDeviceSurfaceFormatsKHR(
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physical_dev, surface, &surface_fmt_count, surface_fmts);
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assert(result == VK_SUCCESS);
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assert(surface_fmt_count > 0);
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VkSurfaceFormatKHR surface_fmt = surface_fmts[0];
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for (unsigned i = 0; i < surface_fmt_count; ++i) {
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if (surface_fmts[i].format == VK_FORMAT_R8G8B8A8_SRGB
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&& surface_fmts[i].colorSpace
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== VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
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surface_fmt = surface_fmts[i];
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}
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}
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// Query surface capabilities
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VkSurfaceCapabilitiesKHR surface_caps;
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result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
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physical_dev, surface, &surface_caps);
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assert(result == VK_SUCCESS);
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// Select swap chain extent
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VkExtent2D swapchain_extent;
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if (surface_caps.currentExtent.width == UINT32_MAX) {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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swapchain_extent.width = CLAMP(
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(uint32_t)width, surface_caps.minImageExtent.width,
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surface_caps.maxImageExtent.width);
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swapchain_extent.height = CLAMP(
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(uint32_t)height, surface_caps.minImageExtent.height,
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surface_caps.maxImageExtent.height);
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} else {
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swapchain_extent = surface_caps.currentExtent;
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}
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// Select image count
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uint32_t swapchain_img_count = surface_caps.minImageCount + 1;
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assert(
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surface_caps.maxImageCount == 0
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|| swapchain_img_count <= surface_caps.maxImageCount);
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// Create the swap chain
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const VkSwapchainCreateInfoKHR swapchain_create_info = {
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.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
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.surface = surface,
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.minImageCount = swapchain_img_count,
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.imageFormat = surface_fmt.format,
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.imageColorSpace = surface_fmt.colorSpace,
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.imageExtent = swapchain_extent,
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.imageArrayLayers = 1,
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.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
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.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.preTransform = surface_caps.currentTransform,
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.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
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.presentMode = VK_PRESENT_MODE_FIFO_KHR,
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.clipped = VK_TRUE,
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.oldSwapchain = VK_NULL_HANDLE,
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};
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VkSwapchainKHR swapchain;
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result = vkCreateSwapchainKHR(
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dev, &swapchain_create_info, NULL, &swapchain);
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assert(result == VK_SUCCESS);
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// Retreive swapchain images
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VkImage swapchain_imgs[SWAPCHAIN_IMG_BUFFER_SIZE];
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swapchain_img_count = SWAPCHAIN_IMG_BUFFER_SIZE;
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result = vkGetSwapchainImagesKHR(
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dev, swapchain, &swapchain_img_count, swapchain_imgs);
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assert(result == VK_SUCCESS);
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// Create swapchain image views
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VkImageView swapchain_img_views[SWAPCHAIN_IMG_BUFFER_SIZE];
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VkImageViewCreateInfo img_view_create_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.format = surface_fmt.format,
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.components = {
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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},
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.subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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for (unsigned i = 0; i < swapchain_img_count; ++i) {
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img_view_create_info.image = swapchain_imgs[i];
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result = vkCreateImageView(
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dev, &img_view_create_info, NULL, swapchain_img_views + i);
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}
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// Load vertex and fragment shader modules
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VkShaderModule vert_shader = load_shader_module(dev, "vert_shader.spv");
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VkShaderModule frag_shader = load_shader_module(dev, "frag_shader.spv");
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const VkPipelineShaderStageCreateInfo shader_stages[] = {
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[0] = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = vert_shader,
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.pName = "main",
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},
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[1] = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = frag_shader,
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.pName = "main",
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},
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||||
};
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// Set up input and viewport configuration
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const VkPipelineVertexInputStateCreateInfo vertex_input_config = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
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};
|
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_config = {
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||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
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||||
};
|
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const VkViewport viewport = {
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.width = (float)swapchain_extent.width,
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||||
.height = (float)swapchain_extent.height,
|
||||
};
|
||||
const VkRect2D scissor = { .extent = swapchain_extent };
|
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VkPipelineViewportStateCreateInfo viewport_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.pViewports = &viewport,
|
||||
.scissorCount = 1,
|
||||
.pScissors = &scissor,
|
||||
};
|
||||
|
||||
// Populate rasterizer configuration
|
||||
const VkPipelineRasterizationStateCreateInfo rasterizer_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.depthClampEnable = VK_FALSE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.lineWidth = 1.0f,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
};
|
||||
|
||||
// Populate multisampling configuration
|
||||
const VkPipelineMultisampleStateCreateInfo multisampling_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
};
|
||||
|
||||
// Set up colour blending configuration
|
||||
const VkPipelineColorBlendAttachmentState colour_blend_attatchment = {
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
|
||||
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
.blendEnable = VK_FALSE,
|
||||
};
|
||||
const VkPipelineColorBlendStateCreateInfo colour_blend_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colour_blend_attatchment,
|
||||
};
|
||||
|
||||
// Create pipeline layout
|
||||
const VkPushConstantRange push_constant_range = {
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(params_t),
|
||||
};
|
||||
const VkPipelineLayoutCreateInfo pipeline_layout_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &push_constant_range,
|
||||
};
|
||||
VkPipelineLayout pipeline_layout;
|
||||
result = vkCreatePipelineLayout(
|
||||
dev, &pipeline_layout_config, NULL, &pipeline_layout);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Set up colour attachment
|
||||
const VkAttachmentDescription colour_attachment = {
|
||||
.format = surface_fmt.format,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
};
|
||||
const VkAttachmentReference colour_attachment_ref = {
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
};
|
||||
const VkSubpassDescription subpass = {
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &colour_attachment_ref,
|
||||
};
|
||||
|
||||
// Create render pass
|
||||
const VkSubpassDependency dependency = {
|
||||
.srcSubpass = VK_SUBPASS_EXTERNAL,
|
||||
.dstSubpass = 0,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = 0,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
};
|
||||
const VkRenderPassCreateInfo render_pass_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colour_attachment,
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpass,
|
||||
.dependencyCount = 1,
|
||||
.pDependencies = &dependency,
|
||||
};
|
||||
VkRenderPass render_pass;
|
||||
result
|
||||
= vkCreateRenderPass(dev, &render_pass_config, NULL, &render_pass);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Create pipeline
|
||||
const VkGraphicsPipelineCreateInfo pipeline_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.stageCount = 2,
|
||||
.pStages = shader_stages,
|
||||
.pVertexInputState = &vertex_input_config,
|
||||
.pInputAssemblyState = &input_assembly_config,
|
||||
.pViewportState = &viewport_config,
|
||||
.pRasterizationState = &rasterizer_config,
|
||||
.pMultisampleState = &multisampling_config,
|
||||
.pColorBlendState = &colour_blend_config,
|
||||
.layout = pipeline_layout,
|
||||
.renderPass = render_pass,
|
||||
.subpass = 0,
|
||||
};
|
||||
VkPipeline pipeline;
|
||||
result = vkCreateGraphicsPipelines(
|
||||
dev, VK_NULL_HANDLE, 1, &pipeline_config, NULL, &pipeline);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Create framebuffers
|
||||
VkFramebuffer framebuffers[SWAPCHAIN_IMG_BUFFER_SIZE];
|
||||
for (unsigned i = 0; i < swapchain_img_count; ++i) {
|
||||
const VkFramebufferCreateInfo framebuffer_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.renderPass = render_pass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = swapchain_img_views + i,
|
||||
.width = swapchain_extent.width,
|
||||
.height = swapchain_extent.height,
|
||||
.layers = 1,
|
||||
};
|
||||
result = vkCreateFramebuffer(
|
||||
dev, &framebuffer_config, NULL, framebuffers + i);
|
||||
assert(result == VK_SUCCESS);
|
||||
}
|
||||
|
||||
// Create command pool
|
||||
const VkCommandPoolCreateInfo cmd_pool_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||
.queueFamilyIndex = queue_family,
|
||||
};
|
||||
VkCommandPool cmd_pool;
|
||||
result = vkCreateCommandPool(dev, &cmd_pool_config, NULL, &cmd_pool);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Allocate command buffer
|
||||
const VkCommandBufferAllocateInfo cmd_buf_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = cmd_pool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
VkCommandBuffer cmd_buf;
|
||||
result = vkAllocateCommandBuffers(dev, &cmd_buf_config, &cmd_buf);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Create syncronisation primitives
|
||||
VkSemaphore img_avail, render_fin;
|
||||
VkSemaphoreCreateInfo semaphore_config
|
||||
= { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
|
||||
result = vkCreateSemaphore(dev, &semaphore_config, NULL, &img_avail);
|
||||
assert(result == VK_SUCCESS);
|
||||
result = vkCreateSemaphore(dev, &semaphore_config, NULL, &render_fin);
|
||||
assert(result == VK_SUCCESS);
|
||||
VkFence in_flight;
|
||||
VkFenceCreateInfo fence_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
|
||||
};
|
||||
result = vkCreateFence(dev, &fence_config, NULL, &in_flight);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
params_t params = {
|
||||
.width = (float)swapchain_extent.width,
|
||||
.height = (float)swapchain_extent.height,
|
||||
.shift = {
|
||||
.x = -0.743643887037158704752191506114774,
|
||||
.y = 0.131825904205311970493132056385139,
|
||||
},
|
||||
.zoom = 1.0,
|
||||
};
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
glfwPollEvents();
|
||||
|
||||
// Wait for previous frame to finish
|
||||
vkWaitForFences(dev, 1, &in_flight, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(dev, 1, &in_flight);
|
||||
|
||||
// Aquire image from swapchain
|
||||
uint32_t img_index;
|
||||
result = vkAcquireNextImageKHR(
|
||||
dev, swapchain, UINT64_MAX, img_avail, VK_NULL_HANDLE,
|
||||
&img_index);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Reset command buffer, then begin writing
|
||||
vkResetCommandBuffer(cmd_buf, 0);
|
||||
const VkCommandBufferBeginInfo cmd_begin = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
};
|
||||
result = vkBeginCommandBuffer(cmd_buf, &cmd_begin);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Start render pass
|
||||
VkClearValue clear_value = { { { 0.0, 0.0, 0.0, 1.0 } } };
|
||||
VkRenderPassBeginInfo render_pass_begin = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = render_pass,
|
||||
.framebuffer = framebuffers[img_index],
|
||||
.renderArea.extent = swapchain_extent,
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = &clear_value,
|
||||
};
|
||||
vkCmdBeginRenderPass(
|
||||
cmd_buf, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdPushConstants(
|
||||
cmd_buf, pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0,
|
||||
sizeof(params), ¶ms);
|
||||
|
||||
// Bind graphics pipeline and draw
|
||||
vkCmdBindPipeline(
|
||||
cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdDraw(cmd_buf, 4, 1, 0, 0);
|
||||
|
||||
// Finish render pass and end writing to command buffer
|
||||
vkCmdEndRenderPass(cmd_buf);
|
||||
result = vkEndCommandBuffer(cmd_buf);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Submit command buffer
|
||||
VkPipelineStageFlags wait_stage
|
||||
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
const VkSubmitInfo submit = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &img_avail,
|
||||
.pWaitDstStageMask = &wait_stage,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &cmd_buf,
|
||||
.signalSemaphoreCount = 1,
|
||||
.pSignalSemaphores = &render_fin,
|
||||
};
|
||||
result = vkQueueSubmit(queue, 1, &submit, in_flight);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Present frame
|
||||
const VkPresentInfoKHR present_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &render_fin,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &swapchain,
|
||||
.pImageIndices = &img_index,
|
||||
};
|
||||
result = vkQueuePresentKHR(queue, &present_info);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Increment zoom
|
||||
params.zoom *= 0.99;
|
||||
}
|
||||
|
||||
vkDeviceWaitIdle(dev);
|
||||
|
||||
/*
|
||||
* Cleanup
|
||||
*/
|
||||
|
||||
vkDestroySemaphore(dev, img_avail, NULL);
|
||||
vkDestroySemaphore(dev, render_fin, NULL);
|
||||
vkDestroyFence(dev, in_flight, NULL);
|
||||
vkDestroyCommandPool(dev, cmd_pool, NULL);
|
||||
vkDestroyPipeline(dev, pipeline, NULL);
|
||||
vkDestroyRenderPass(dev, render_pass, NULL);
|
||||
vkDestroyPipelineLayout(dev, pipeline_layout, NULL);
|
||||
vkDestroyShaderModule(dev, vert_shader, NULL);
|
||||
vkDestroyShaderModule(dev, frag_shader, NULL);
|
||||
for (unsigned i = 0; i < swapchain_img_count; ++i) {
|
||||
vkDestroyFramebuffer(dev, framebuffers[i], NULL);
|
||||
vkDestroyImageView(dev, swapchain_img_views[i], NULL);
|
||||
}
|
||||
vkDestroySwapchainKHR(dev, swapchain, NULL);
|
||||
vkDestroyDevice(dev, NULL);
|
||||
vkDestroySurfaceKHR(inst, surface, NULL);
|
||||
vkDestroyInstance(inst, NULL);
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
}
|
17
vert_shader.glsl
Normal file
17
vert_shader.glsl
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Copyright (c) Camden Dixie O'Brien
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
#version 450
|
||||
|
||||
vec2 positions[4] = vec2[](
|
||||
vec2(-1.0, -1.0),
|
||||
vec2( 1.0, -1.0),
|
||||
vec2(-1.0, 1.0),
|
||||
vec2( 1.0, 1.0)
|
||||
);
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user