diff --git a/README b/README index 0f37449..b316d0e 100644 --- a/README +++ b/README @@ -10,3 +10,10 @@ double precision shaders. To build and run: ./build.sh && ./gpu-frac + +Since both GLSL and C use CPP directives, I parameterised the program +a bunch and stuck a load of cool presets in config.h, which can be +simply be uncommented and commented as is required. All the #ifdefs +make the code a bit harder to read but it's nice being able to twiddle +numbers and change the visualisation without messing around editing +and commenting out code.