2025-05-24 17:32:16 +01:00

194 lines
4.5 KiB
C

/*
* Copyright (c) Camden Dixie O'Brien
* SPDX-License-Identifier: AGPL-3.0-only
*/
#include <SDL2/SDL.h>
#include <assert.h>
#include <math.h>
#define WIN_WIDTH 800
#define WIN_HEIGHT 800
#define MARGIN_X 100
#define MARGIN_Y 100
#define SCENE_WIDTH (WIN_WIDTH - 2 * MARGIN_X)
#define SCENE_HEIGHT (WIN_HEIGHT - 2 * MARGIN_Y)
#define CART_WIDTH 40
#define CART_HEIGHT 20
#define MASS_RADIUS 20
#define SETPOINT_LN_LEN 40
#define A_KP 80.0
#define A_KD 10.0
#define S_KP 0.08
#define S_KD 0.08
#define MIN(x, y) ((x) < (y) ? (x) : (y))
#define MAX(x, y) ((x) > (y) ? (x) : (y))
#define CLAMP(x, min, max) MAX(MIN(x, max), min)
typedef struct {
double s, ps; // Cart displacement
double a, pa; // Pendulum angle (from vertical)
} state_t;
static const double mc = 2; // Cart mass
static const double mp = 4; // Pendulum mass
static const double l = 0.5; // Pendulum length
static const double g = 9.8; // Gravity
static void update(state_t *s, double dt, double k)
{
const double co = cos(s->a);
const double si = sin(s->a);
const double s_dot
= (s->ps * l - s->pa * co) / (l * (mc + mp * pow(si, 2)));
const double ps_dot = k;
const double a_dot = (s->pa * (mc + mp) - s->ps * mp * l * co)
/ (mp * pow(l, 2) * (mc + mp * pow(si, 2)));
const double pa_dot
= (co * si
* (pow(s->ps, 2) * mp * pow(l, 2)
- 2 * s->ps * s->pa * mp * l * co + pow(s->pa, 2) * (mc + mp)))
/ (pow(l, 2) * pow(mc + mp * pow(si, 2), 2))
- (s->ps * s->pa * si) / (l * (mc + mp * pow(si, 2)))
+ mp * g * l * si;
s->s += dt * s_dot;
s->ps += dt * ps_dot;
s->a += dt * a_dot;
s->pa += dt * pa_dot;
}
static double control(const state_t *s, double pos, double dt)
{
static double prev_s = 0.0, prev_a = 0.0;
const double err_s = pos - s->s;
const double deriv_s = (err_s - prev_s) / dt;
const double target_a = CLAMP(S_KP * err_s + S_KD * deriv_s, -0.3, 0.3);
prev_s = err_s;
const double err_a = s->a - target_a;
const double deriv_a = (err_a - prev_a) / dt;
const double out = CLAMP(A_KP * err_a + A_KD * deriv_a, -10.0, 10.0);
prev_a = err_a;
return out;
}
static void render(SDL_Renderer *r, const state_t *s, double pos)
{
static const double sf = SCENE_WIDTH;
static const double sc_l = sf * l;
static const double sc_vdisp = (SCENE_HEIGHT - sc_l) / 2;
static const SDL_Point sc_anchor = {
.x = WIN_WIDTH / 2,
.y = MARGIN_Y + (int)(sc_vdisp + sc_l),
};
// Cart centre
const SDL_Point sc_a = {
.x = sc_anchor.x + (int)(sf * s->s),
.y = sc_anchor.y,
};
// Pendulum centre
const SDL_Point sc_b = {
.x = sc_a.x + (int)(sc_l * sin(s->a)),
.y = sc_a.y - (int)(sc_l * cos(s->a)),
};
// Cart
const SDL_Rect c = {
.x = sc_a.x - CART_WIDTH / 2,
.y = sc_a.y - CART_HEIGHT / 2,
.w = CART_WIDTH,
.h = CART_HEIGHT,
};
SDL_RenderFillRect(r, &c);
// Rod
SDL_RenderDrawLine(r, sc_a.x, sc_a.y, sc_b.x, sc_b.y);
// Mass
const SDL_Rect m = {
.x = sc_b.x - MASS_RADIUS,
.y = sc_b.y - MASS_RADIUS,
.w = 2 * MASS_RADIUS,
.h = 2 * MASS_RADIUS,
};
SDL_RenderFillRect(r, &m);
// Position setpoint
const int sc_setpoint = sc_anchor.x + (int)(sf * pos);
SDL_RenderDrawLine(
r, sc_setpoint, WIN_HEIGHT - MARGIN_Y, sc_setpoint,
WIN_HEIGHT - MARGIN_Y - SETPOINT_LN_LEN);
}
int main(void)
{
int err = SDL_Init(SDL_INIT_VIDEO);
assert(err == 0);
SDL_Window *window = SDL_CreateWindow(
"Cart and Rod Simulation", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, WIN_WIDTH, WIN_HEIGHT, 0);
assert(NULL != window);
SDL_Renderer *renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
assert(NULL != renderer);
SDL_DisplayMode mode;
assert(SDL_GetWindowDisplayMode(window, &mode) == 0);
const double dt = 1.0 / mode.refresh_rate;
state_t state = { .a = 0.1 };
double pos = 0.0;
while (1) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT)
goto quit;
if (e.type == SDL_KEYDOWN) {
switch (e.key.keysym.sym) {
case SDLK_LEFT:
pos -= 0.1;
break;
case SDLK_RIGHT:
pos += 0.1;
break;
case SDLK_j:
state.a -= 0.1;
break;
case SDLK_k:
state.a += 0.1;
break;
}
}
}
const double k = control(&state, pos, dt);
update(&state, dt, k);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
render(renderer, &state, pos);
SDL_RenderPresent(renderer);
}
quit:
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}