#ifndef CAMERA_H #define CAMERA_H #include "img.h" #include "obj.h" #include "vec3.h" #include typedef struct { vec3_t pos; vec3_t pix_origin, x_step, y_step; uint32_t img_width, img_height; } camera_t; camera_t camera_init( vec3_t pos, double focal_len, double viewport_height, uint32_t img_width, uint32_t img_height); void camera_render( const camera_t *camera, const obj_t *scene, unsigned scene_count, img_t *img_out); #endif