#include "camera.h" #include "ff.h" #include "obj.h" #include "rng.h" #include #define W 800 #define H 600 #define FOCAL_LEN 1.0 #define VIEWPORT_H 2.0 #define NELEMS(arr) (sizeof(arr) / sizeof(arr[0])) static const vec3_t camera_pos = { 0.0, 0.0, 0.0 }; static const obj_t scene[] = { SPHERE(1.0, 0.0, -3.0, 1.0, LAMBERTIAN(0.6, 0.2, 0.8)), SPHERE(-0.8, 0.0, -3.8, 1.0, LAMBERTIAN(1.0, 1.0, 1.0)), SPHERE(-1.0, -0.8, -2.6, 0.2, LAMBERTIAN(0.9, 0.6, 0.2)), SPHERE(0.3, -0.7, -1.8, 0.3, LAMBERTIAN(1.0, 0.3, 0.1)), SPHERE(-1.6, -0.8, -2.0, 0.2, REFLECTIVE(0.9, 0.9, 0.9)), SPHERE(-6.0, 5.0, -5.0, 6.0, REFLECTIVE(0.9, 0.9, 0.9)), SPHERE(0.0, -1001.0, 0.0, 1000.0, LAMBERTIAN(0.3, 0.3, 0.3)), }; static pix_t pixbuf[W * H]; int main() { img_t img = { .pix = pixbuf }; camera_t camera = camera_init(camera_pos, FOCAL_LEN, VIEWPORT_H, W, H); camera_render(&camera, scene, NELEMS(scene), &img); ff_write(STDOUT_FILENO, img); return 0; }