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cf876f4a8b
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Allow negative sky colour to be specified
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2025-09-23 15:36:09 +01:00 |
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af3e685022
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Add area light material
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2025-09-23 15:36:09 +01:00 |
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d6a2a8aa44
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Allow -1 to be passed for auto focal length
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2025-09-23 15:36:09 +01:00 |
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9fb16a58c4
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Set absorbed colour in material scatter function
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2025-09-23 15:36:09 +01:00 |
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cc7ff471f1
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Add camera aperture / depth-of-field
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2025-09-23 15:36:08 +01:00 |
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cf8937cd6e
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Add rng_xy()
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2025-09-23 15:36:08 +01:00 |
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0dccfcddea
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Rename rng_disc() to rng_plusminus()
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2025-09-23 15:36:08 +01:00 |
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fa60617d9e
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Adjust camera to focus at target
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2025-09-23 15:36:08 +01:00 |
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fc9980b838
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Move rendering functions to own module
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2025-09-23 15:36:08 +01:00 |
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5edca0b565
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Randomise scene
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2025-09-23 15:36:08 +01:00 |
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e407090152
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Increase MAX_ITER in camera
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2025-09-23 15:36:08 +01:00 |
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61f9ec7642
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Create scene data structure
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2025-09-23 15:36:08 +01:00 |
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a6b52d5f75
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Change sky colour
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2025-09-23 15:36:08 +01:00 |
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c32c903d18
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Allow camera position and target position to vary
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2025-09-23 15:36:08 +01:00 |
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75159e7223
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Remove focal_len parameter from camera (hard-code as 1.0)
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2025-09-23 15:36:08 +01:00 |
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bb6c1683b2
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Specify camera FOV instead of viewport height
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2025-09-23 15:36:08 +01:00 |
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90240ee5ad
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Add fuzz parameter to reflective material
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2025-09-23 15:36:08 +01:00 |
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1e31fae5d0
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Make samples per pixel a camera parameter
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2025-09-23 15:36:08 +01:00 |
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1eb8fd3067
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Add dielectric material
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2025-09-23 15:36:08 +01:00 |
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cdc56a119f
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Add progress output
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2025-09-23 15:36:08 +01:00 |
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187876c3f2
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Add reflective material
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2025-09-23 15:36:08 +01:00 |
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ce45c57662
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Create material abstraction
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2025-09-23 15:36:08 +01:00 |
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b15edd1906
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Gamma correct pixels before writing out
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2025-09-23 15:36:08 +01:00 |
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a2559d373f
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Implement Lambertian diffuse scattering
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2025-09-23 15:36:08 +01:00 |
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61cfddd75c
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Implement Gaussian anti-aliasing
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2025-09-23 15:36:08 +01:00 |
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75b646dd44
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Parallelise rendering
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2025-09-23 15:36:08 +01:00 |
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8827f22359
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Sample each pixel multiple times
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2025-09-23 15:36:08 +01:00 |
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c92f43ca3c
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Implement diffuse scattering
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2025-09-23 15:36:08 +01:00 |
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83154d7548
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Prevent potential divide by zero in vec3_unit()
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2025-09-23 15:36:08 +01:00 |
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5d48f61406
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Implement RNG module
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2025-09-23 15:36:08 +01:00 |
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036b8fd4d3
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Simplify hit detection logic
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2025-09-23 15:36:08 +01:00 |
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3687723153
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Move rendering logic into camera module
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2025-09-23 15:36:08 +01:00 |
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9bf8753f42
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Add front/back face detection
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2025-09-23 15:36:08 +01:00 |
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f4ffea57fd
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Move camera initialisation into seperate module
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2025-09-23 15:36:08 +01:00 |
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47fcd8a11e
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Create obj module for scene objects
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2025-09-23 15:36:08 +01:00 |
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65b50578fa
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Create vec3 module
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2025-09-23 15:36:08 +01:00 |
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9d153c4e57
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Write simple farbfeld-writing module
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2025-09-23 15:36:08 +01:00 |
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