Move rendering functions to own module

This commit is contained in:
2025-09-23 15:36:08 +01:00
parent 5edca0b565
commit fc9980b838
6 changed files with 177 additions and 167 deletions

View File

@@ -1,125 +1,16 @@
#include "camera.h"
#include "ray.h"
#include "rng.h"
#include <float.h>
#include <math.h>
#include <stdatomic.h>
#include <stdio.h>
#include <threads.h>
#ifndef M_PI
#define M_PI 3.14159265258979323846264
#endif
#define MAX_ITER 200
#define MIN_T 1e-6
#define SAMPLE_STDDEV 0.333
#define GAMMA 2.2
#define NTHREADS 20
typedef struct {
const camera_t *camera;
const scene_t *scene;
pix_t *pixels;
rng_t rng;
unsigned start_y, row_count;
atomic_uint *progress;
} work_slice_t;
static const vec3_t up = { 0.0, 1.0, 0.0 };
static const vec3_t white = { 1.0, 1.0, 1.0 };
static const vec3_t black = { 0.0, 0.0, 0.0 };
static vec3_t trace(ray_t ray, const scene_t *scene, rng_t *rng)
{
vec3_t colour = white;
for (unsigned i = 0; i < MAX_ITER; ++i) {
hit_t hit = { .t = DBL_MAX };
material_t material = {};
for (unsigned j = 0; j < scene->obj_count; ++j) {
const obj_t *obj = scene->objs + j;
if (obj->intersect(obj->params, ray, &hit, MIN_T, hit.t))
material = obj->material;
}
if (hit.t == DBL_MAX) {
const double a = (ray.dir.y + 1.0) / 2.0;
const vec3_t bg = vec3_add(
vec3_scale(scene->sky_colour, a), vec3_scale(white, 1 - a));
return vec3_hadamard(colour, bg);
}
vec3_t atten;
if (!material.scatter(material.params, hit, rng, &ray, &atten))
return black;
colour = vec3_hadamard(colour, atten);
}
return black;
}
static double linear_to_gamma(double channel)
{
return pow(fmin(channel, 1.0), 1.0 / GAMMA);
}
static void setpix(vec3_t col, pix_t *out)
{
out->r = UINT16_MAX * linear_to_gamma(col.x);
out->g = UINT16_MAX * linear_to_gamma(col.y);
out->b = UINT16_MAX * linear_to_gamma(col.z);
out->a = UINT16_MAX;
}
static int render_thread(void *arg)
{
work_slice_t *slice = (work_slice_t *)arg;
const camera_t *camera = slice->camera;
const uint32_t w = camera->img_width;
const double sample_weight = 1.0 / (double)camera->samples_per_pixel;
const unsigned stop_y = slice->start_y + slice->row_count;
for (unsigned y = slice->start_y; y < stop_y; ++y) {
const vec3_t row
= vec3_add(camera->pix_origin, vec3_scale(camera->y_step, y));
for (unsigned x = 0; x < w; ++x) {
const vec3_t pix = vec3_add(row, vec3_scale(camera->x_step, x));
vec3_t colour = black;
for (unsigned i = 0; i < camera->samples_per_pixel; ++i) {
const vec3_t jitter
= rng_gaussian_xy(&slice->rng, SAMPLE_STDDEV);
const vec3_t offset = vec3_add(
vec3_scale(camera->x_step, jitter.x),
vec3_scale(camera->y_step, jitter.y));
const vec3_t jittered_pix = vec3_add(pix, offset);
const ray_t ray = {
.orig = camera->pos,
.dir = vec3_unit(vec3_sub(jittered_pix, camera->pos)),
};
const vec3_t sample = trace(ray, slice->scene, &slice->rng);
colour = vec3_add(colour, vec3_scale(sample, sample_weight));
}
setpix(colour, slice->pixels + (w * y + x));
}
atomic_fetch_add(slice->progress, 1);
}
return 0;
}
camera_t camera_init(
vec3_t pos, vec3_t target, double fov, uint32_t img_width,
uint32_t img_height, unsigned samples_per_pixel)
uint32_t img_height)
{
const double fov_rad = M_PI * fov / 180.0;
const double aspect = (double)img_width / (double)img_height;
@@ -148,49 +39,5 @@ camera_t camera_init(
.y_step = y_step,
.img_width = img_width,
.img_height = img_height,
.samples_per_pixel = samples_per_pixel,
};
}
void camera_render(
const camera_t *camera, const scene_t *scene, img_t *img_out)
{
img_out->w = camera->img_width;
img_out->h = camera->img_height;
const unsigned rows = camera->img_height;
const unsigned rows_per_thread = rows / NTHREADS;
const unsigned rem_rows = rows % NTHREADS;
atomic_uint progress = 0;
thrd_t threads[NTHREADS];
work_slice_t slices[NTHREADS];
for (unsigned i = 0; i < NTHREADS; ++i) {
slices[i].camera = camera;
slices[i].scene = scene;
slices[i].pixels = img_out->pix;
slices[i].rng = rng_init(i);
slices[i].start_y = i * rows_per_thread;
slices[i].row_count = rows_per_thread;
if (rem_rows != 0 && i == NTHREADS - 1)
slices[i].row_count += rem_rows;
slices[i].progress = &progress;
thrd_create(threads + i, render_thread, slices + i);
}
const unsigned digits = (unsigned)floor(log(rows) / log(10)) + 1;
unsigned done;
do {
thrd_sleep(&(struct timespec) { .tv_nsec = 50'000'000 }, nullptr);
done = atomic_load(&progress);
fprintf(stderr, "\r[%*d/%d]", digits, done, rows);
fflush(stderr);
} while (done < rows);
for (unsigned i = 0; i < NTHREADS; ++i)
thrd_join(threads[i], 0);
}