Move camera initialisation into seperate module

This commit is contained in:
2025-09-23 15:36:08 +01:00
parent 47fcd8a11e
commit f4ffea57fd
4 changed files with 57 additions and 28 deletions

View File

@@ -9,6 +9,7 @@ macro(configure_target target)
endmacro() endmacro()
add_library(batomorph add_library(batomorph
src/camera.c
src/ff.c src/ff.c
src/obj.c src/obj.c
src/vec3.c src/vec3.c

41
demo.c
View File

@@ -1,3 +1,4 @@
#include "camera.h"
#include "ff.h" #include "ff.h"
#include "obj.h" #include "obj.h"
#include "ray.h" #include "ray.h"
@@ -11,35 +12,23 @@
#define W 800 #define W 800
#define H 600 #define H 600
#define VP_H 2.0 #define FOCAL_LEN 1.0
#define VP_W (VP_H * W / H) #define VIEWPORT_H 2.0
#define FOCLEN 1.0
#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0])) #define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
typedef struct {
vec3_t centre;
double rad;
} sphere_t;
static const vec3_t lightblue = { 0.4, 0.6, 1.0 }; static const vec3_t lightblue = { 0.4, 0.6, 1.0 };
static const vec3_t white = { 1.0, 1.0, 1.0 }; static const vec3_t white = { 1.0, 1.0, 1.0 };
static const vec3_t red = { 1.0, 0.1, 0.2 }; static const vec3_t red = { 1.0, 0.1, 0.2 };
static const vec3_t camera = { 0, 0, 0 }; static const vec3_t camera_pos = { 0.0, 0.0, 0.0 };
static const vec3_t vp_disp = { 0, 0, FOCLEN };
static const vec3_t vp_u = { VP_W, 0, 0 };
static const vec3_t vp_v = { 0, -VP_H, 0 };
static const vec3_t pix_x_step = { VP_W / W, 0, 0 };
static const vec3_t pix_y_step = { 0, -VP_H / H, 0 };
static const obj_t scene[] = { static const obj_t scene[] = {
SPHERE(1.0, 0.0, -3.0, 1.0), SPHERE(1.0, 0.0, -3.0, 1.0),
SPHERE(-2.0, 0.0, -5.0, 1.0), SPHERE(-2.0, 0.0, -5.0, 1.0),
}; };
static pix_t pix[W * H]; static pix_t pixbuf[W * H];
static vec3_t raycol(ray_t ray) static vec3_t raycol(ray_t ray)
{ {
@@ -63,27 +52,23 @@ static void setpix(vec3_t col, pix_t *out)
int main() int main()
{ {
img_t img = { .w = W, .h = H, .pix = pix }; img_t img = { .w = W, .h = H, .pix = pixbuf };
camera_t camera = camera_init(camera_pos, FOCAL_LEN, VIEWPORT_H, W, H);
const vec3_t vp_topleft = vec3_sub(
vec3_sub(vec3_sub(camera, vp_disp), vec3_scale(vp_u, 0.5)),
vec3_scale(vp_v, 0.5));
const vec3_t pix_orig = vec3_add(
vec3_add(vp_topleft, vec3_scale(pix_x_step, 0.5)),
vec3_scale(pix_y_step, 0.5));
for (unsigned y = 0; y < H; ++y) { for (unsigned y = 0; y < H; ++y) {
fprintf(stderr, "\r[%3d/%3d]", y, H); fprintf(stderr, "\r[%3d/%3d]", y, H);
fflush(stderr); fflush(stderr);
const vec3_t row = vec3_add(pix_orig, vec3_scale(pix_y_step, y)); const vec3_t row
= vec3_add(camera.pix_origin, vec3_scale(camera.y_step, y));
for (unsigned x = 0; x < W; ++x) { for (unsigned x = 0; x < W; ++x) {
const vec3_t pix = vec3_add(row, vec3_scale(camera.x_step, x));
const ray_t ray = { const ray_t ray = {
.orig = camera, .orig = camera.pos,
.dir = vec3_unit(vec3_add(row, vec3_scale(pix_x_step, x))), .dir = vec3_unit(pix),
}; };
const vec3_t col = raycol(ray); const vec3_t col = raycol(ray);
setpix(col, pix + (W * y + x)); setpix(col, img.pix + (W * y + x));
} }
} }

17
include/camera.h Normal file
View File

@@ -0,0 +1,17 @@
#ifndef CAMERA_H
#define CAMERA_H
#include "vec3.h"
#include <stdint.h>
typedef struct {
vec3_t pos;
vec3_t pix_origin, x_step, y_step;
} camera_t;
camera_t camera_init(
vec3_t pos, double focal_len, double viewport_height, uint32_t img_width,
uint32_t img_height);
#endif

26
src/camera.c Normal file
View File

@@ -0,0 +1,26 @@
#include "camera.h"
camera_t camera_init(
vec3_t pos, double focal_len, double viewport_height, uint32_t img_width,
uint32_t img_height)
{
const double aspect = (double)img_width / (double)img_height;
const double viewport_width = viewport_height * aspect;
const vec3_t viewport_disp = { 0, 0, focal_len };
const vec3_t u = { viewport_width, 0, 0 };
const vec3_t v = { 0, -viewport_height, 0 };
const vec3_t topleft = vec3_sub(
vec3_sub(pos, viewport_disp), vec3_scale(vec3_add(u, v), 0.5));
const vec3_t x_step = vec3_scale(u, 1.0 / (double)img_width);
const vec3_t y_step = vec3_scale(v, 1.0 / (double)img_height);
const vec3_t pix_origin
= vec3_add(topleft, vec3_scale(vec3_add(x_step, y_step), 0.5));
return (camera_t) {
.pos = pos,
.pix_origin = pix_origin,
.x_step = x_step,
.y_step = y_step,
};
}