@@ -27,6 +27,7 @@ static const vec3_t camera_pos = { 0.0, 0.0, 0.0 };
static const obj_t scene[] = {
SPHERE(1.0, 0.0, -3.0, 1.0),
SPHERE(-2.0, 0.0, -5.0, 1.0),
SPHERE(0.0, -1001.0, 0.0, 1000.0),
};
static pix_t pixbuf[W * H];
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