Add fuzz parameter to reflective material
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4
demo.c
4
demo.c
@@ -20,8 +20,8 @@ static const obj_t scene[] = {
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SPHERE(-0.8, 0.0, -3.8, 1.0, LAMBERTIAN(1.0, 1.0, 1.0)),
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SPHERE(-1.0, -0.8, -2.6, 0.2, LAMBERTIAN(0.2, 0.9, 0.3)),
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SPHERE(0.3, -0.7, -1.8, 0.3, LAMBERTIAN(0.9, 0.6, 0.2)),
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SPHERE(-1.6, -0.8, -2.0, 0.2, REFLECTIVE(1.0, 0.9, 0.4)),
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SPHERE(-6.0, 5.0, -5.0, 6.0, REFLECTIVE(0.9, 0.9, 0.9)),
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SPHERE(-1.6, -0.8, -2.0, 0.2, REFLECTIVE(1.0, 0.9, 0.4, 0.0)),
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SPHERE(-6.0, 5.0, -5.0, 6.0, REFLECTIVE(0.9, 0.9, 0.9, 0.05)),
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SPHERE(-0.7, -0.75, -1.5, 0.25, DIELECTRIC(1.5)),
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SPHERE(0.0, -1001.0, 0.0, 1000.0, LAMBERTIAN(0.3, 0.3, 0.3)),
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};
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