Allow camera position and target position to vary
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@@ -15,8 +15,8 @@ typedef struct {
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} camera_t;
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camera_t camera_init(
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vec3_t pos, double fov, uint32_t img_width, uint32_t img_height,
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unsigned samples_per_pixel);
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vec3_t pos, vec3_t target, double fov, uint32_t img_width,
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uint32_t img_height, unsigned samples_per_pixel);
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void camera_render(
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const camera_t *camera, const obj_t *scene, unsigned scene_count,
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