Add reflective material
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@@ -10,6 +10,12 @@
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.params = { .lambertian = { .albedo = { r, g, b } } }, \
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}
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#define REFLECTIVE(r, g, b) \
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{ \
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.scatter = scatter_reflective, \
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.params = { .reflective = { .tint = { r, g, b } } }, \
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}
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typedef struct {
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vec3_t point, normal;
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double t;
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@@ -20,8 +26,13 @@ typedef struct {
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vec3_t albedo;
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} lambertian_params_t;
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typedef struct {
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vec3_t tint;
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} reflective_params_t;
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typedef union {
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lambertian_params_t lambertian;
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reflective_params_t reflective;
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} material_params_t;
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typedef bool scatter_fn_t(
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@@ -36,5 +47,8 @@ typedef struct {
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bool scatter_lambertian(
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material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
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vec3_t *atten_out);
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bool scatter_reflective(
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material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
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vec3_t *atten_out);
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#endif
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