Create scene data structure

This commit is contained in:
Camden Dixie O'Brien
2025-09-22 20:36:14 +01:00
parent fe5055f161
commit bbaec554d8
4 changed files with 34 additions and 20 deletions

12
demo.c
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@@ -15,7 +15,9 @@
static const vec3_t camera_pos = { 0.0, 1.5, -2.0 }; static const vec3_t camera_pos = { 0.0, 1.5, -2.0 };
static const vec3_t camera_target = { 0.0, 1.0, 1.0 }; static const vec3_t camera_target = { 0.0, 1.0, 1.0 };
static const obj_t scene[] = { static const vec3_t sky = { 0.6, 0.7, 1.0 };
static const obj_t objs[] = {
SPHERE(1.0, 1.0, 3.0, 1.0, LAMBERTIAN(0.6, 0.2, 0.8)), SPHERE(1.0, 1.0, 3.0, 1.0, LAMBERTIAN(0.6, 0.2, 0.8)),
SPHERE(-0.8, 1.0, 3.8, 1.0, LAMBERTIAN(1.0, 1.0, 1.0)), SPHERE(-0.8, 1.0, 3.8, 1.0, LAMBERTIAN(1.0, 1.0, 1.0)),
SPHERE(-1.0, 0.2, 2.6, 0.2, LAMBERTIAN(0.2, 0.9, 0.3)), SPHERE(-1.0, 0.2, 2.6, 0.2, LAMBERTIAN(0.2, 0.9, 0.3)),
@@ -30,10 +32,16 @@ static pix_t pixbuf[W * H];
int main() int main()
{ {
const scene_t scene = {
.sky_colour = sky,
.objs = objs,
.obj_count = NELEMS(objs),
};
img_t img = { .pix = pixbuf }; img_t img = { .pix = pixbuf };
camera_t camera = camera_init( camera_t camera = camera_init(
camera_pos, camera_target, FOV, W, H, SAMPLES_PER_PIXEL); camera_pos, camera_target, FOV, W, H, SAMPLES_PER_PIXEL);
camera_render(&camera, scene, NELEMS(scene), &img); camera_render(&camera, &scene, &img);
ff_write(STDOUT_FILENO, img); ff_write(STDOUT_FILENO, img);

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@@ -2,8 +2,7 @@
#define CAMERA_H #define CAMERA_H
#include "img.h" #include "img.h"
#include "obj.h" #include "scene.h"
#include "vec3.h"
#include <stdint.h> #include <stdint.h>
@@ -19,7 +18,6 @@ camera_t camera_init(
uint32_t img_height, unsigned samples_per_pixel); uint32_t img_height, unsigned samples_per_pixel);
void camera_render( void camera_render(
const camera_t *camera, const obj_t *scene, unsigned scene_count, const camera_t *camera, const scene_t *scene, img_t *img_out);
img_t *img_out);
#endif #endif

12
include/scene.h Normal file
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@@ -0,0 +1,12 @@
#ifndef SCENE_H
#define SCENE_H
#include "obj.h"
typedef struct {
vec3_t sky_colour;
obj_t *objs;
unsigned obj_count;
} scene_t;
#endif

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@@ -23,35 +23,34 @@
typedef struct { typedef struct {
const camera_t *camera; const camera_t *camera;
const obj_t *scene; const scene_t *scene;
pix_t *pixels; pix_t *pixels;
rng_t rng; rng_t rng;
unsigned start_y, row_count, scene_count; unsigned start_y, row_count;
atomic_uint *progress; atomic_uint *progress;
} work_slice_t; } work_slice_t;
static const vec3_t up = { 0.0, 1.0, 0.0 }; static const vec3_t up = { 0.0, 1.0, 0.0 };
static const vec3_t lightblue = { 0.6, 0.7, 1.0 };
static const vec3_t white = { 1.0, 1.0, 1.0 }; static const vec3_t white = { 1.0, 1.0, 1.0 };
static const vec3_t black = { 0.0, 0.0, 0.0 }; static const vec3_t black = { 0.0, 0.0, 0.0 };
static vec3_t static vec3_t trace(ray_t ray, const scene_t *scene, rng_t *rng)
trace(ray_t ray, const obj_t *scene, unsigned scene_count, rng_t *rng)
{ {
vec3_t colour = white; vec3_t colour = white;
for (unsigned i = 0; i < MAX_ITER; ++i) { for (unsigned i = 0; i < MAX_ITER; ++i) {
hit_t hit = { .t = DBL_MAX }; hit_t hit = { .t = DBL_MAX };
material_t material = {}; material_t material = {};
for (unsigned j = 0; j < scene_count; ++j) { for (unsigned j = 0; j < scene->obj_count; ++j) {
if (scene[j].intersect(scene[j].params, ray, &hit, MIN_T, hit.t)) const obj_t *obj = scene->objs + j;
material = scene[j].material; if (obj->intersect(obj->params, ray, &hit, MIN_T, hit.t))
material = obj->material;
} }
if (hit.t == DBL_MAX) { if (hit.t == DBL_MAX) {
const double a = (ray.dir.y + 1.0) / 2.0; const double a = (ray.dir.y + 1.0) / 2.0;
const vec3_t bg = vec3_add( const vec3_t bg = vec3_add(
vec3_scale(lightblue, a), vec3_scale(white, 1 - a)); vec3_scale(scene->sky_colour, a), vec3_scale(white, 1 - a));
return vec3_hadamard(colour, bg); return vec3_hadamard(colour, bg);
} }
@@ -104,8 +103,7 @@ static int render_thread(void *arg)
.orig = camera->pos, .orig = camera->pos,
.dir = vec3_unit(vec3_sub(jittered_pix, camera->pos)), .dir = vec3_unit(vec3_sub(jittered_pix, camera->pos)),
}; };
const vec3_t sample = trace( const vec3_t sample = trace(ray, slice->scene, &slice->rng);
ray, slice->scene, slice->scene_count, &slice->rng);
colour = vec3_add(colour, vec3_scale(sample, sample_weight)); colour = vec3_add(colour, vec3_scale(sample, sample_weight));
} }
@@ -155,8 +153,7 @@ camera_t camera_init(
} }
void camera_render( void camera_render(
const camera_t *camera, const obj_t *scene, unsigned scene_count, const camera_t *camera, const scene_t *scene, img_t *img_out)
img_t *img_out)
{ {
img_out->w = camera->img_width; img_out->w = camera->img_width;
img_out->h = camera->img_height; img_out->h = camera->img_height;
@@ -172,7 +169,6 @@ void camera_render(
for (unsigned i = 0; i < NTHREADS; ++i) { for (unsigned i = 0; i < NTHREADS; ++i) {
slices[i].camera = camera; slices[i].camera = camera;
slices[i].scene = scene; slices[i].scene = scene;
slices[i].scene_count = scene_count;
slices[i].pixels = img_out->pix; slices[i].pixels = img_out->pix;
slices[i].rng = rng_init(i); slices[i].rng = rng_init(i);