Implement Lambertian diffuse scattering

This commit is contained in:
2025-09-23 15:36:08 +01:00
parent 61cfddd75c
commit a2559d373f

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@@ -29,10 +29,10 @@ static const vec3_t black = { 0.0, 0.0, 0.0 };
static ray_t scatter(hit_t hit, rng_t *rng)
{
const vec3_t rand = rng_vec3(rng);
const vec3_t dir
= vec3_dot(rand, hit.normal) > 0.0 ? rand : vec3_scale(rand, -1.0);
return (ray_t) { .orig = hit.point, .dir = dir };
return (ray_t) {
.orig = hit.point,
.dir = vec3_add(hit.normal, rng_vec3(rng)),
};
}
static vec3_t