Add "ground" to demo scene
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demo.c
1
demo.c
@@ -27,6 +27,7 @@ static const vec3_t camera_pos = { 0.0, 0.0, 0.0 };
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static const obj_t scene[] = {
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static const obj_t scene[] = {
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SPHERE(1.0, 0.0, -3.0, 1.0),
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SPHERE(1.0, 0.0, -3.0, 1.0),
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SPHERE(-2.0, 0.0, -5.0, 1.0),
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SPHERE(-2.0, 0.0, -5.0, 1.0),
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SPHERE(0.0, -1001.0, 0.0, 1000.0),
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};
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};
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static pix_t pixbuf[W * H];
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static pix_t pixbuf[W * H];
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