Move rendering logic into camera module
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@@ -1,6 +1,8 @@
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#ifndef CAMERA_H
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#define CAMERA_H
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#include "img.h"
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#include "obj.h"
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#include "vec3.h"
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#include <stdint.h>
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@@ -8,10 +10,15 @@
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typedef struct {
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vec3_t pos;
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vec3_t pix_origin, x_step, y_step;
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uint32_t img_width, img_height;
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} camera_t;
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camera_t camera_init(
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vec3_t pos, double focal_len, double viewport_height, uint32_t img_width,
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uint32_t img_height);
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void camera_render(
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const camera_t *camera, const obj_t *scene, unsigned scene_count,
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img_t *img_out);
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#endif
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